IC and Advice: Mecha Racing Stumbles outta the gate
Knight_Vassal, I am aware of all those series, and watched most of the Zoids seasons, though including Zoids is more in reference to the Zoids themselves, rather than the format of the show's contests. So humanoid or traditional mecha can compete alongside animal or other vehicle shapes. Heck, if someone wants to run Cubix, I'm pretty sure we can work something out.
Also, if players want a brawl, regular gladiatorial-style combat can certainly be arranged. I just wanted to focus on the initiative-based racing as the "prime" element, since it's the biggest part of the system hack.
I appreciate your comment that the game's well built/organized, that's high praise.
GreyGriffin, I've clarified my wording in both the character section of the rules thread and the RTJ to further separate character ideas from mechanics/system concerns. It should be clearer now that there is no system knowledge required for an RTJ, and character-build decisions for the first character will be made with gentle help/guidance and info from the GM, to ensure the character the player wants is what the system will model faithfully.
White Cat, while I understand your concerns in a broad sense, I'd like to dig a little deeper into why you don't like PvP. I'd like to think the system prevents most of the rules-lawyering and powergaming problems that can arise for myself as the referee, and since there's nothing permanent on the line (PCs can't kill other PCs without the "victim" allowing it), most of the problems with PvP are eliminated. So if you have specific qualms with the format, by all means, say so, as I'd like to make sure they're addressed if at all possible.
I can always run NPC teams, if that's needed, but I found that the system, if carefully balanced and monitored, would likely play much the same if I replaced the NPC "antagonists" with (friendly) rival PCs, which opens things up to a much larger game, with multiple "teams" of PCs that antagonize each other (in friendly competition). More PCs, generating opposition for themselves, means I can focus more on keeping the game running and open to even more players long-term. But I understand if you're not big on competing against other players.
Thanks for the feedback so far, looking forward to hearing more!!!