Re: God Game advice for prospective game
First off, sorry for getting everyone in trouble with the mods. I didn't think I was in violation of the rules there, my apologies to you all and the mods.
Talon: I wasn't taking it as a critique of me, just pointing out where I think >some< of what you were mentioning was, in my opinion, already covered under the vanilla game or by good management practices, including GM's fiat as a Wrath of AO move, but it's not explicitly stated as such in some games I suppose. I do want to tweak the mechanics for sure, and I like your ideas on that. Shrugging off a rule and a fate, are interesting ideas. Maybe make it a random roll to choose about what fate you get. I like that, and it also keeps things from getting stale for any particular player. Rule destruction would be a nice one to have in the ole' toolbox as well. That sounds like a fantastic idea. Thank you for that!
What would you do to encourage cooperation and competition between gods? That's a behavior I'd like to see more of in god games, easily done in a regular rpg (give them a mission or goals) but a bit more difficult in an open ended game.
shapeshade: It's an interesting ruleset I'll admit. What determines how many action points a god gets per round?
horus: Sorry, I thought you were in that game from the way you spoke of domains. I do like your ideas of the inner and outer mysteries. To answer your question, in most of the god games there is simply a turn and all gods are treated equally, as in, everyone gets one Act per turn to use. This Act can be as powerful as you like, or as gentle as you need. It's all in your flavor description of your action post.
What do you folks think of special moves like powered by the apocalypse games? I think I could make up two special moves for each style of god that might play. Just to brainstorm on the fly here: Rulers, Caretakers, Corruptors, Teachers, Creators, Monsters, Dreamers, Metaphysicists, Villains.
So maybe for each of those God Game tropes I could come up with a couple special abilities, while still leaving it wide open for player agency. The problem I'm thinking of however would mean that each of these abilities would have to be meta mechanics, as in, to be valuable, they have to make something off limits to other gods, for which there is big reasons, not the least of which is when players fence off their creations from the rest of the game's players. Is there a way around this that makes sense without breaking the game completely?
For instance, what would happen if a Creator god has the ability to create new lifeforms, which would imply that the other god types couldn't make new life?
This message was last edited by the user at 02:28, Sun 15 Oct 2017.