PBTA player turned maybe GM
I ran a Fellowship game recently, to try it out. The amount of agency handed over to the players is fun, though it does require people who will proactively engage it. I had a bit of trouble grappling with the rules, not enough to derail the game but I did find myself less comfortable with the particulars than with some other games. Might just be me though. It would be interesting to come at it from the player side and see if it clicks better.
The thing with "turn based" games is that they're generally only turn based in combat. Everything else is more like the flow encouraged by PbtA games. In my limited experience, combat is the thing that can bog down a pbp game the most, often because of 1) waiting for someone to take their turn, or 2) the sequence of turns taking so long to accomplish anything, or both. At least PbtA keeps things in that free-flow style all the time so fights shouldn't, at least in theory, grind to a halt as much as some other games.
I might be interested in trying out a PbtA game if you were running one. I don't know the Veil; I've done just a bit of DW but it's fun. What else do I have in my "damn I wish I could try this" PbtA file... Masks, Urban Shadows, Monsterhearts, MofW, I just got Pigsmoke from the Kickstarter. Does Blades in the Dark count? I guess I have a habit of picking up these games faster than I can find opportunities to use them.
Oh I forgot, AW itself would be fun, but there's also Fallen Empires, the fantasy re-skin for AW. I don't think it's a finished product, but the playbooks are available as a preview (it's not really a hack, it's just renaming and tweaking the playbooks to fit AW into a fantasy setting).
This message was last edited by the user at 17:04, Fri 22 Sept 2017.