PbP-safe Mecha Racing!!!
I want to run an IGPX-like mecha racing league, probably here. My problem is I can't decide on a system. I'm hoping for a narrative-based dice pool system, so things are balanced for a large number of players (I'm hoping to keep things PvP so I don't have to run a ton of opposition for multiple racing teams).
Rather than start with a list of specifics, here are a few systems I've contemplated & my thoughts regarding each:
Cortex Plus: Flexible enough to hack & do well, the dice pool mechanics are well-defined, and the system at large (in my experience) is well-balanced. Unfortunately, I don't see much support in online dice rollers, so actually adjudicating rolls would be tricky.
Fate Core: I've got a few ideas that could turn FC into a decent dice pool system, but the character growth is weird for me. Ditto the reckoning around whether various Aspects are beneficial or not for a given situation. (Cortex Plus' Distinctions are a nice way around this)
Exalted 3rd: LOVE the initiative combat, and I plan on hacking it into whatever system I end up using. Separating the pilot from the mech should be pretty straightforward, though damaging/repairing/modifying parts of the mech may be tricky.
SilCore: I like the dice mechanic, but the mech design rules are just arcane to me, either the layout of the book is just that terrible, or I'm just not understanding. As far as I can tell, the costs aren't too clearly laid out, so I'd have to re-balance the costs in a more narrative way.
Now to what I'm really looking for:
- clear separation b/w pilot and their mech. I plan on discouraging combat outside of mecha.
- Modular construction rules for mecha, to swap parts/weapons between races, or repair/jury rig something together, as well as the potential for parts to "wear out" or run out of energy/ammunition.
- simple, flexible rules, so I don't need to do much hand-holding for players to create their own systems and implement their own ideas in the system.
- I'm open to having players play "support" chracters, like team technicians, strategists, and managers, as well. This is where the narrative component is key, as I'd like these characters to have something to do during the races as well.
I know this is a lot to shoot for, but if all goes well, this could be a solid, long-running game. With enough players, multiple seasons could get played, with tiered leagues, schedules & everything else found in modern sport!
Any thoughts/questions/advice on what system to use or how to hack one or more of the above systems for RPoL?