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14:37, 28th March 2024 (GMT+0)

IC: Rule the Waves.

Posted by Morty
Morty
member, 306 posts
The Doctor.
Fri 18 Aug 2017
at 09:39
  • msg #1

IC: Rule the Waves

If you are familiar with the game, you know exactly what I am after.

If not, here's a brief outline. Each player is the Grand Admiral for a major nation in 1900; this being a semi-historical game, everyone will be quite familiar with the players and places. It's a period of rapid technological growth, rampant colonialism, as well as intense diplomacy and many minor wars. Navies are the major showpieces of industial and military might. The player will have the responsibility for directing research and production, approving ship design, and appoint different kinds of commanders to the task forces. Other tasks, like financing espionage, will also come up. While the Grand Admiral shapes the destiny of his nation during war, he has significant influence during peacetime as well. There will be opportunity and reason to roleplay communiques, interviews to newspapers, and meetings with other Grand Admirals.

With this being a play-by-post environment, the actual battles will be run off-screen, with the players being able to set rules of engagement and tactics beforehand.

A game should take about 20 turns (each representing a few months to a year) to play out, and the player with the highest Prestige wins at the end.

Interest?
Ayor
member, 72 posts
Hidebound Paleogamer
Fri 18 Aug 2017
at 12:36
  • msg #2

IC: Rule the Waves

Never heard of this game until now. Getting it today and would definitely be interested if you're ok with a raw Ensign playing.
Morty
member, 307 posts
The Doctor.
Fri 18 Aug 2017
at 23:16
  • msg #3

IC: Rule the Waves

No prior experience needed, just a love for things naval.
RossN
member, 309 posts
Wed 23 Aug 2017
at 13:40
  • msg #4

IC: Rule the Waves

Ooh, this sounds interesting, even though I'm not familiar with the game itself. I'm a fan of Dreadnought-era navies. :)
Morty
member, 308 posts
The Doctor.
Fri 25 Aug 2017
at 09:37
  • msg #5

IC: Rule the Waves

Are you gents in favor of starting with only two players, or shall we wait for more interest?
RossN
member, 310 posts
Fri 25 Aug 2017
at 16:06
  • msg #6

IC: Rule the Waves

Two players might be a bit low for a international strategy/politics type game. Maybe see if anyone else comes along? :)
Ayor
member, 73 posts
Hidebound Paleogamer
Fri 1 Sep 2017
at 19:59
  • msg #7

IC: Rule the Waves

Morty,

How were you intending to run this? Were you going to be a neutral arbiter, or were you planning to run a nation, yourself? If so, that would make three.

Did you look into the NWS forum to see if anybody there would be interested?
Morty
member, 309 posts
The Doctor.
Sat 2 Sep 2017
at 04:58
  • msg #8

IC: Rule the Waves

Given the nature of the game, it'd be quite unfair if I played one of the sides, no?

And, I feel quite silly now. It never occurred to me to ask on the nws forums. Let's see if I can scrounge up some players there.
jmurrell
member, 67 posts
Sat 2 Sep 2017
at 22:23
  • msg #9

IC: Rule the Waves

Sounds intriguing. Don't know the game itself but I'm willing to give it a shot. However I cant reliably post more than once or twice a week.
Ayor
member, 74 posts
Hidebound Paleogamer
Tue 5 Sep 2017
at 13:52
  • msg #10

IC: Rule the Waves

Game is great, the AI is pretty good, and the ability to play at everything from the design/build, strategic, and tactical levels is superb.
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