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EXPLOSIONS!
I'm getting in character. In about 26 hours I'll be playing both Handsome Jack and Timothy Lawrence.
Nintaku, your comments look nearly spot on, both in terms of what I was thinking and timing. Nevertheless I'm gonna keep the thread open in case someone else gets even a better idea in said 26 hours.
Slag: Either exactly how you said or forgo getting a Boost to create a temporary aspect
Slagged with either 3 free invokes or as many free invokes as there are players. The temporary aspect lasts equal number of turns, but these particular free invokes can be used only one at the time. Point is I wanna leave space to players to spend their
Eridium Points (Fate points) in addition to free invokes. Also if anyone has actually used
Slagged weapons effectively, I would love to hear your opinion on the subject.
For
Fire, Electricity and
Acid, my main issue is splash damage especially compared to
Explosive weapons.
Fire: I know it's a silly question, but how best to handle
On Fire temporary aspect?
Electricity: I'm thinking about doing some kind of shield drain on ordinary hit, rather than on success with style.
Additional complication is that my game doesn't uses
Energy Shields ATM, but I'll think of something.
Most of the rest are nitpicks. And I don't need to worry about
E-Tech weapons right now, so I'm gonna sit back and listen to suggestions and write rules at a later date.
2) Should
Acid do more damage to unarmored living beings (strictly on the ground of common sense) and should
Lightning do less damage to unarmored living opponents (used for stunning or something)?
3) I'm gonna need eventually some rules for
Energy Shields. I was thinking a skill on its own (in addition to Physique), kind of like Resources.
This message was last edited by a moderator, as it was against the forum rules, at 09:29, Sat 12 Aug 2017.