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Pathfinder RPG

Posted by brockthesmall
brockthesmall
member, 85 posts
Thu 6 Jul 2017
at 02:31
  • msg #1

Pathfinder RPG

Thinking about starting a Pathfinder campaign. Most likely lower level. The players would all meet up around a hub area that is fleshed out. This would also aid in bringing in new players as time goes on.
NowhereMan
member, 148 posts
Thu 6 Jul 2017
at 23:47
  • msg #2

Pathfinder RPG

What do you have in mind for structure? Plot-driven, similar to an adventure path, sandbox, or something else? What's this hub like? Is it a wilderness area, a city, or what?
swordchucks
member, 1402 posts
Fri 7 Jul 2017
at 00:01
  • msg #3

Pathfinder RPG

As general advice on starting a Pathfinder game (you will certainly have plenty of interest), make sure you clearly outline the sources you're allowing and any house rules.  If you want particular assumptions made about alignments, etc., also make those clear.  Also, if you're not using Golarion, you should put together some info on what you intend to use for a setting.

Personally, I've had bad luck with attrition in PF games.  That might be me as a GM, it might be something about what I'm trying to run, or it may be something else entirely.
Raker
member, 8 posts
In the beginning, there
was nothing. It exploded.
Fri 7 Jul 2017
at 00:02
  • msg #4

Pathfinder RPG

In reply to NowhereMan (msg # 2):

This guy's asking the correct questions. Not entirely sure what I'd be signing on for. Played a fair bit of Pathfinder, and it strikes a cool balance. But do you have a hook?

Your hub area is fleshed out, you say. How? What would I be signing on for?
Hunter
member, 1367 posts
Captain Oblivious!
Lurker
Fri 7 Jul 2017
at 00:58
  • msg #5

Pathfinder RPG

I can tell you, as someone who runs a rather eccentric Pathfinder Homebrew, that it's going to depend entirely on what you're offering and how you present it.
brockthesmall
member, 86 posts
Fri 7 Jul 2017
at 21:54
  • msg #6

Pathfinder RPG

So essentially the world is in a recovery phase from a great evil. Most people have isolated themselves and become ignorant of what exists outside their "bubble". Being an adventurer makes you more or less like Bilbo Baggins leaving the Shire. The game would be more sandbox then adventure path. Most of the people you would be dealing with would be other adventures who left before you did.
kbdevil1a
member, 53 posts
Fri 11 Aug 2017
at 07:01
  • msg #7

Pathfinder RPG

I'm always down for sandbox style pathfinder1
jkeogh
member, 62 posts
Fri 11 Aug 2017
at 12:56
  • msg #8

Pathfinder RPG

In reply to brockthesmall (msg # 6):

This sounds fascinating. I'd be very interested as would a lot of other people if you advertise this :)
PCO.Spvnky
member, 332 posts
Fri 11 Aug 2017
at 23:24
  • msg #9

Pathfinder RPG

This sounds very interesting!  I like the idea of rebuilding the world.
godlearner
member, 684 posts
No good deed,
shall go unpunished.
Fri 11 Aug 2017
at 23:53
  • msg #10

Pathfinder RPG

The idea is great, but sandboxed games are pretty hard to pull off in PbP. However, I am interested.
rlovie
member, 61 posts
Sat 12 Aug 2017
at 01:12
  • msg #11

Pathfinder RPG

same here
rgrnwood
member, 36 posts
Sat 12 Aug 2017
at 01:35
  • msg #12

Pathfinder RPG

Sounds interesting. If sandbox is hard to pull off in play by post, what about multiple parties with overlapping goals? I tried doing that but have too much on my plate. You could have three groups and three goals; the twist is that each group gets two of the three adventure hooks so they are likely going to run into each other. The goals could be something not specific to a location, like fighting a nomadic tribe of orcs (similar Genghis Khan and the Mongols invading much of the world in real life).
godlearner
member, 685 posts
No good deed,
shall go unpunished.
Sat 12 Aug 2017
at 01:56
  • msg #13

Pathfinder RPG

In reply to rgrnwood (msg # 12):

No way. You would never get to sync them due to posting rates and attrition. You are likely to loose 50% of your players and that makes it impossible to keep focus.
rgrnwood
member, 37 posts
Sat 12 Aug 2017
at 02:59
  • msg #14

Pathfinder RPG

In reply to godlearner (msg # 13):

That's exactly the point. Well, party of the point. If you have two parties with six members each working toward the same goal (fighting the same group or exploring the same ruins) and each group has 50% attrition then you get still have a full party of six if they work together on their way out. As for praying rates, just establish the same schedule/standard for each group (post every X number of days or the DM takes control of your character until your return).
willvr
member, 1081 posts
Sat 12 Aug 2017
at 03:21
  • msg #15

Pathfinder RPG

It will also run into the problem that multiple groups in a single game run into.

Sandbox is a bit better; but you do need to be motivated for frequent posting.
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