Fallout Solo RPG?
Would anyone be interested in doing a Fallout game in the vein of the classic series (Fallout 1 and 2)? With the disappointment that's been Fallout 4, I'd really like to get back to the roleplaying game roots of Fallout. There would be some sort of overarching primary objective, with plenty of things in the middle to get you sidetracked if you so choose. I'm sort of wanting to do something involving a Vault Dweller, but I'm open to all sorts of ideas.
I'll probably homebrew a very simple system for resolving conflicts. It'll like involved SPECIAL (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck), Skills, and maybe Perks. Anything you can reasonably fail at will require a roll (probably percentile). However, I'm a big fan of the "fail forward" philosophy of GMing. Basically, failure should push the plot forward rather than just be a brick wall.
Fail your Science roll? Maybe you manage to download the information you need from the abandoned vault's main computer, but accidentally initiate the vault's self destruct sequence. That's not to say you can't completely fail at your objective, but it will be fairly rare and more likely lead to you taking a different path to your goal rather than death or a permanent roadblock.
I'll probably set the game out west, since Fallout 1, 2, and New Vegas have always been my favorite games. I'd like the game to be collaborative, with everyone contributing a little to the world (especially if it's a solo game). Anyways, that's my pitch. Let me know if there's any interest and/or any ideas and maybe we can get something started.