IC New game system discussion, development, and testing.
I have been working on a new game for years.
I'd like to get feedback and analysis from others.
Sadly, I lack the time to truly run any games at the moment and for the foreseeable future, but I can discuss things.
If there is interest, I'd be willing to put up the rules with a few discussion threads so others can try them out, analyze them, and give their thoughts.
It should be noted however, that the design philosophy is counter to the popular styles right now. The rules are intended more as tools rather than absolute rules. They are intended to facilitate gm rulings and to facilitate playing a story instead of being a set-in-stone set of rules to dictate playing a game.
The rules come in modules, sometimes multiple alternative modules for the same thing, so that a gm can take the parts they need and ignore the rest. Despite this, each is supposed to meld with the others sensibly and easily.
Also, various parts can be scaled without breaking anything else. For example, the in-depth version of the health system can be scaled from gritty (easy to kill and die) to superheroically comical (getting tossed through buildings is unlikely to cause serious harm) yet still integrate with the rest of the system smoothly and without requiring changes to everything else.
It can also handle having high-powered characters next to low-powered characters. I.E. A superhero and a mundane built on the same rules and coexisting. This actually is really nice if you want some mundane humans as PCs to face supernatural threats like werewolves and vampires (some players like feeling more powerful than everything, but I think the really awesome victories are when defeating something that can kill you with absurd ease.)
In any case, if there is interest in this, awesome, but I figured I feel things out first. I need to put it in a format usable by others if there is interest, and that will take a considerable part of my limited time (worth it if people are interested, but not if no one cares).