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IC: Exalted 2.5.

Posted by Knight_Vassal
Nether
member, 8 posts
Sat 28 Jan 2017
at 20:32
  • msg #2

IC: Exalted 2.5

Tentatively interested. You're thinking full-on PvP with the whole "conquer your neighbors" bit or NPC-run nations?
wyrmpuff
member, 145 posts
I need a name change.
I want more games.
Sun 29 Jan 2017
at 01:39
  • msg #3

IC: Exalted 2.5

A Mandate of Heaven campaign?
Knight_Vassal
member, 318 posts
Sun 29 Jan 2017
at 02:00
  • msg #4

IC: Exalted 2.5

Either Mandate or Masters of Jade.

As to PvP I plan on having a few NPC realms. Skullstone, the Realm, Lookshy, and Others. The players would create nations. New ones. Any number of ways to claim victory. Cultural, economic, military, mutual annihilation, deadlock just to name a few.
Nether
member, 9 posts
Sun 29 Jan 2017
at 02:12
  • msg #5

IC: Exalted 2.5

Would you consider freebies instead of experience for advancement? Or experience instead of build points in chargen, although that's a bit more math-cumbersome.

What's your stance on homebrew - both for designing new custom charms or for using more or less established stuff like Plague of Hats charms?
Knight_Vassal
member, 319 posts
Sun 29 Jan 2017
at 02:50
  • msg #6

IC: Exalted 2.5

In reply to Nether (msg # 5):

 Having run one of the more massive games on RPoL. Homebrew(That is anything not specifically in White Wolf published product i.e. Plague of Hats falls under this) is always a case by case basis. Most of the stuff, such as Plague's stuff, is a rubber stamp. Mostly so I can keep track of stuff.

I never understood the issue with freebie in Chargen vs experience in game. I tend to stick with as written in that case. If you can give me good argument for doing the other way I will think about it.
Nether
member, 10 posts
Sun 29 Jan 2017
at 03:14
  • msg #7

IC: Exalted 2.5

In reply to Knight_Vassal (msg # 6):

I just feel it allows for a wider variety of starting character concepts. By removing the potential (and often theoretical, I admit: it'd take a complete idiot savant compared to Mr '2-and-3-in-everything' to get to this sort of numbers) up-to-hundreds of XP advantage to characters who juggled their numbers correctly, people feel a bit less of chumps for planning to raise, say.. Willpower and high Attributes in game.

Not a deal-breaker either way - I was just curious.
Knight_Vassal
member, 320 posts
Sun 29 Jan 2017
at 03:56
  • msg #8

IC: Exalted 2.5

In reply to Nether (msg # 7):

I don't let fighters complain at high levels of D&D. They chose the build that they want. I will say this I dislike min Max characters. Tend to veto them. Or at least part of them. Give me a valid reason you have 5 in all virtues and a 10 Willpower. No one has passed that yet. I doubt someone ever will. To be fair you won't be complete newbies. Even with the whole mass combat nation building in mind it is real hard to make a solid character that can do that at beginning builds.
Sir Swindle
member, 138 posts
Sun 29 Jan 2017
at 04:22
  • msg #9

IC: Exalted 2.5

The real question is what source you want to use for Alchemical Municipal Charms?

If you are doing a nation building game why would you not try to play a nation?
GreyGriffin
member, 59 posts
Portal Expat
Game System Polyglot
Sun 29 Jan 2017
at 05:10
  • msg #10

IC: Exalted 2.5

What's the starting point?
Knight_Vassal
member, 321 posts
Sun 29 Jan 2017
at 05:29
  • msg #11

IC: Exalted 2.5

In reply to Sir Swindle (msg # 9):

That is one of the best questions I have had in a good bit. Answer is two fold. Some Yozi charms are within the scope of Alchemical theoretical charmset. The rest is going to be homebrew.
Nether
member, 11 posts
Sun 29 Jan 2017
at 18:44
  • msg #12

IC: Exalted 2.5

In reply to Knight_Vassal (msg # 11):

I'm sure people will be able to come up with something before Essence.. I think 8 becomes a thing, even at boosted chargen (unless it's really, really boosted).  Isn't there's two "big robot" and "bigger robot" phases before that?

Unless the plan is to scale at more manageable levels of Essence all the weird trans and posthumanist stuff. As an Infernal fan, I'm always up for that.

But if you want to be a landscape, there's always Raksha

Knight_Vassal
member, 322 posts
Mon 30 Jan 2017
at 01:27
  • msg #13

IC: Exalted 2.5

In reply to Nether (msg # 12):

The Alchies get to be Tropoli at Essence 8. They become Colossi at 6. The theory of controlling the Tropoli is fairly ok. Remember they don't move at all. The mobile version would be a mobile platform for the Tropoli. Mind you that is an eventual possibility.
Sir Swindle
member, 139 posts
Mon 30 Jan 2017
at 11:48
  • msg #14

IC: Exalted 2.5

I assume that would be a down the line thing. Colossi are also supposed to have special charms ya?

The book waxes a bit poetic when it comes to high essence Alchemicals.
Knight_Vassal
member, 323 posts
Tue 31 Jan 2017
at 01:13
  • msg #15

IC: Exalted 2.5

In reply to Sir Swindle (msg # 14):

Well yeah. Of course down the line is a bit quicker than you might think.
Nether
member, 12 posts
Tue 31 Jan 2017
at 01:59
  • msg #16

IC: Exalted 2.5

In reply to Knight_Vassal (msg # 15):

Well, then I can almost taste the sweet deliciousness of component souls.
Were you thinking an ambitious "have a creation map, everyone freely picks where they start" thing or something a bit more limited scope-wise?

Scrounging around I found a vaguely decent support for Colossi charms in the magical land of homebrew, and even a couple of pages on Tropolis, but the details on that can probably wait until there's a game going.
This message was last edited by the user at 03:19, Tue 31 Jan 2017.
Knight_Vassal
member, 324 posts
Tue 31 Jan 2017
at 03:25
  • msg #17

IC: Exalted 2.5

In reply to Nether (msg # 16):

Actually need to wait it is against forum rules. I plan on using the map of Creation with a grid overlay. The start will be smaller though more likely.
wingnut2292
member, 33 posts
Tue 31 Jan 2017
at 08:33
  • msg #18

IC: Exalted 2.5

I'd like to express interist.


I've been part an Alchemical Exalted quest on Sufficient Velocity and they've quickly become a favorite of mine.

I've had an idea of an undercover/recon Alchemical who practices Live-wire Style and passes herself off as a wild-warped Fire Aspect. (If this goes on long enough, we may need to addapt the Immaculate Arts to Autochton's Elements. Eg. Lightning Dragon Style, Oil Dragon Style, Smoke Dragon Style etc.)

The other idea I've had was an Infernal with a martial art built around Mind-Hand Motion. It was inspired by a Pathfinder OGL supliment that had a variant telekinetic psion as a master of a number of almost invisable telekinetic hands, and the anime From The New World which features less Jean Gray X-man style telekinesis and a casuial, extra hand approch.
meschlum
member, 176 posts
Tue 31 Jan 2017
at 08:58
  • msg #19

IC: Exalted 2.5

Reply to Nether (msg #12): there are Raksha for every purpose.

Bountiful Blessing

Exalts wander Creation, altering it to suit their desires, and never caring for the consequences. Sometimes, mortals manage to have a part in the tale, but are rarely protagonists - unless the Fair Folk smile upon them.

Once upon a time, a brash young Exalt walked the lands, and caught the hearts of many a fair lad and maiden. But these were just the common sort, of unremarkable beauty, unburdened by destiny, riches, esoteric knowledge or interesting relatives - and so they were ignored. A few were daring and fortunate enough to possess those qualities which can appeal to Exalts, at least for a while, but were no more successful.

One, of no particular note, was truly devoted and determined - and so was willing to call the Raksha despite the warnings of the elders and the priests.

"Why do you call for me, little mortal?" the Raksha asked, as the would be lover carefully stared at anything but the newcomer, whose beauty would steal hearts away.

"There is one I love. But none have touched the Exalt's heart, though they were almost as fair as you must be."

"What would you have of me, clever mortal?" the Raksha asked, as the forlorn child of Creation carefully displayed mundane treasures to the Wyld being, whose attention would otherwise waver.

"I would know what it is the Exalt desires, so if I cannot give it at least I may be of use by finding one who can."

"Towering peaks, great tracts of land, fertile valleys - on a scale beyond mortal limits, unless..."

"Unless?" the fool asked, breaking the pattern that might have kept Chaos at bay.

The details of the pact struck between the two are not permitted to be recorded, lest another mere mortal dare challenge the decrees of Destiny. But the Exalt slipped from the Woven Path and vanished into the wylds, and was only found centuries later, having loved and wed a strange and distant land. One whose creation was never woven in the Loom, and bore a mortal name...

Mechanics

1-dot Behemoth
Assumption of Dreams and Passion - the bearer of the Blessing is Love incarnate.
Assumption of the Person's Heart - until it is taken on by a willing carrier, to merge with them until death, the Blessing seems nothing more than an innocuous fruit.
Assumption of the City's Heart - once the Blessing's bearer has found a suitable place, it merges with the land itself, becoming a part of its most prominent features.




I could be tempted to play, though I have certain (evident) preferences, character-wise.
Adannor
member, 1 post
Tue 31 Jan 2017
at 09:41
  • msg #20

IC: Exalted 2.5

About home brews: what are your thoughts about Terrifying Argent Witches?
Knight_Vassal
member, 325 posts
Tue 31 Jan 2017
at 16:15
  • msg #21

IC: Exalted 2.5

In reply to Adannor (msg # 20):

No clue what that is exactly.
Adannor
member, 2 posts
Tue 31 Jan 2017
at 16:19
  • msg #22

IC: Exalted 2.5

In reply to Knight_Vassal (msg # 21):

Its basically a fansplat redo of Lunars with more competent and cohesive mechanics design and thematics focusing on nature of their patron Luna rather than a zoo.

Most of the time they are used they're allowed to supplement the standard Lunars as a charmset expansion and alternative trait sets (different anima powers and a few other) rather than being a total universal replacement in the setting though.
This message was last edited by the user at 16:21, Tue 31 Jan 2017.
Knight_Vassal
member, 326 posts
Tue 31 Jan 2017
at 16:34
  • msg #23

IC: Exalted 2.5

In reply to Adannor (msg # 22):

Sounds like Segev's Rewrite of Lunars. It had it's merits, but I'd have to go over it again as it has literally been years.
Adannor
member, 3 posts
Tue 31 Jan 2017
at 17:18
  • msg #24

IC: Exalted 2.5

In reply to Knight_Vassal (msg # 23):

Hmm, I haven't heard that name mentioned anywhere around the TAW project (nor can I google anything up by him), soo I think it's a separate thing.
Knight_Vassal
member, 327 posts
Tue 31 Jan 2017
at 17:53
  • msg #25

IC: Exalted 2.5

In reply to Adannor (msg # 24):

Segev might have shown it to me.
Knight_Vassal
member, 328 posts
Wed 1 Feb 2017
at 00:34
  • msg #26

IC: Exalted 2.5

Ok here is the link guys.

link to another game
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