About a year ago, I got the idea of running an Eberron game with a specific set of pre-made characters.
- Red, a warforged artificer, obsessed with building traps to catch monsters. He's the team leader, the head planner.
- Dafannay, an Aerenal elf priestess of the Silver Flame. A wealthy socialite, she's the team's ethical compass, but more often than not they use her for bait.
- Vellama, a gnome wizard. The team's inquisitive, she has encyclopedic knowledge of monsters, and enough divination spells to fill in the gaps.
- Sh'gae, a human barbarian from the Demon Wastes. Used to foraging and hunting, he's become obsessed with all the mass-produced food -- especially sweets -- that civilization has to offer. His search for the perfect snack tends to lead him face-first into trouble.
- Scûb, a beasthide shifter rogue. Sh'gae's childhood friend, his only concerns in life are his friend's well-being, his next meal, and the Big Score.
Driving their earth-elemental-powered carriage, the Conundrum Contraption, they drive all around Khorvaire, investigating monstrous incursions, Quori possession, religious corruption, and hints as to the cause of the destruction of Cyre.
I'm not sure what ruleset I'd use. D&D 5E is good, except that they don't have a working artificer class. There are some pretty good unofficial conversions for Pathfinder, and D&D 4E does a really good job with the options above.
I'm sure some of you have already figured out what the theme is.