IC: Paizo season 6 in a custom setting with mods
So a while back I got the season 6 scenarios from paizo as a gift.
Now I've never run modules before but I've been thinking of not lettinh them go to waste. Being the spontaneous gm I am, I can easily fit these into my own setting.
I would like to, for each scenario, try a small change to the basic stuff to test out various concepts. At the end of each scenerio, players can vote to keep or undo the change, and vote on which change to try for the next scenerio.
Of coure, spells will be removed, or changed to different spell levels in any case, to better fit the setting. For example, there is no such thing as resurrections.
Example houserules to test, health as fort save vs damage to avoid gaining various injuries, skillful magic, mana based magic, weapons having dmg and penetration (so there isn't always a single best option), damage types having secondary effects, etc.
Also will consider suggestions from players.
The setting this will be in has lots of low level magic (nearly everyone can do a little magic), and there is some technology built on magic (telegraph offices, bicycles, etc). Many details are shifted, for example, horses are extremely rare, but because magic makes advanced metallurgy easier, bicycles and tricycles are often used for transport, while teams of dogs or similar are used in the place of work horses. Bamboo is the most common construction material. The sun never sets, merely growing brighter then dimmer.
CAUTION,
I am a more reactive gm. This isn't much a problem in face to face, but I noticed pbp is a bit more difficult. Players that expect me to push them forward will be disappointed. Proactive players that push forward will have the best time.
I prefer a larger group, as I find they don't die as fast.
I'll be starting after new years, if I get interest.
This message was last edited by the user at 13:55, Fri 23 Dec 2016.