Re: IC : Skyrim open world game using GURPS
I think shouts can still be learned from the Grey Beards, but I am totally fine with no Dragonborn in the game.
Regarding magic, there was another interesting post I read on the Steve Jackson site;
"Energy Reserve (Magic)
(Spells Only -10% and Special Recharge -70%)
Magery 0 (for beginner characters as it always seems you can learn magic)
Magery 1+ (for those starting as wizards)
-5% Energy Reserve Only, -15% Cannot Use External Energy, and Accessability: Can't cast spells if ER is 0 -20% (been debating if -30% would be more appropriate, but sticking with -20% for now)
Regeneration
(Origin: Magic -10%, Energy Reserve Only 0%, Useless Under Stress -60%)
Those are what I used for the Magic System.
With regards to the system as a whole, I wouldn't change the spells from GURPS, simply disallow the spells that would be more "non-flavor" to Skyrim.
For the Regeneration I added Useless Under Stress because the way it's setup, you can have a 100 pt energy reserve for 60 pts, and have it regenerate after combat as early as 1 pt / second for relatively cheap. Thus, you have a fairly large spell pool, and it depletes as you need it to for extra power for your spells. ER hits zero, that's it, no more spell casting 'til after your little combat is over.
As the players level up, they can buy off some of the modifiers as they focus on their chosen paths.
Also, use the default GURPS spells. Much easier to use what's out there than it is to make up everything from scratch."
Thoughts?