Advice on running a Star Trek game?
Instead of a structure based on ship locations, might it be useful to structure the board based on functional organization?
In my own game I set up forums for the upcoming adventure, for discussion, OOC and Meta stuff, for ideas for future adventures, etc. I also set aside closed threads for Adventure Intros, and for basic information about how the game is to be conducted (Quick Start Rules, basic expectations, etc.)
In a Trek setting, I could see boards dedicated to different shipboard departments:
Command
Admin
Operations
Engineering
Science
Medical
Weapons
Security
Navigation
Logistics (an often unappreciated but vital field of endeavor)
That might work better than boards for different compartments/rooms aboard the ship. Since away teams are usually multi-disciplinary in nature, a separate board for an away team might also keep all the team's correspondence organized to some extent.
Shipboard organization is usually done first at the Departmental level, with Divisions falling under the several Departments. Just as a for-instance, under Engineering one might find Reactor Controls, Mechanical, Electrical, Auxiliary, and Damage Control Divisions. Under Science one might find Life Sciences, Planetology, Astronomy, Data Systems and others.
There are subtle variations in command structure from ship to ship, according to what works best for the ship's intended role. USS Defiant-class vessels, for instance, may have a much more compact organization than that of a USS Constitution-class heavy cruiser.
Whatever organizational structure you decide on, minimalism probably works better than some Byzantine system where folks are bewildered by the sheer number of boards unless you as GM are ready to do a lot of hand-holding.
I have started small, and intend to develop consensus of what works best for my players as I go. That might be a good approach if it sits well with your GM-ing style. (You may be more "top-down" than I am, I don't really know.)
There's a lot to consider in forming up a successful organizational approach. Here's hoping you and your players figure out what works best for your enjoyment of the game.
Good Luck, and Good Hunting,
D
This message was last edited by a moderator, as it was against the forum rules, at 15:18, Fri 12 Aug 2016.