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09:19, 19th April 2024 (GMT+0)

IC: D&D 3.5 Epic one-shot adventure.

Posted by V_V
Sockpuppet
member, 96 posts
Mon 18 Jul 2016
at 22:21
  • msg #3

IC: D&D 3.5 Epic one-shot adventure

I would be interested too.
Red Fox
member, 1 post
Mon 18 Jul 2016
at 22:22
  • msg #4

IC: D&D 3.5 Epic one-shot adventure

Sounds very interesting...
DarkLightHitomi
member, 1072 posts
Mon 18 Jul 2016
at 23:21
  • msg #5

IC: D&D 3.5 Epic one-shot adventure

Depending on the posting rate I'd be interested.
V_V
member, 547 posts
You can call me V, just V
Life; a journey made once
Tue 19 Jul 2016
at 03:44
  • msg #6

IC: D&D 3.5 Epic one-shot adventure

In reply to DarkLightHitomi (msg # 5):

Posting rate would be about three times a week. I would likely have a wildly unpredictable posting rate each day I was on though. I might post forty times one day and then once another. That would be the extreme maximum though. I want players to be rewarded for posting, both in frequency and quality equally. If you can't post more than two sentences you should post frequently. If you post detailed and thorough explanations, predicting questions I might have for clarification, I would likely reward you even if you posted once a week.

The important thing is not to slow down for more than a week. Sometimes RL happens, and holidays for a majority. Often for me, actually. In that case if I don't know, I'm going to assume you've just lost interest. So we'll move on until we know otherwise. Far too many concepts die for that one or two Players/GMs that never log in. If you let me know you need a pass (especially in combats) I will likely soft NPC your character enough that you don't miss much but still feel like your character wasn't in temporal stasis.

I post Tuesday/Wednesday/Thursday most weeks. Some weekends I post, many I don't. I post early on some Mondays and not at all on others. Fridays are pretty much for OOC chat, and largely the casual stuff, not the GM duty part.

Bottom line: I post mostly five to eight hours each week. That's the main average Depending on what I require to make a post it may be just one in game post.
L0st S0ul
member, 152 posts
Tue 19 Jul 2016
at 06:40
  • msg #7

IC: D&D 3.5 Epic one-shot adventure

I want in!
Zadian
member, 119 posts
Tue 19 Jul 2016
at 11:04
  • msg #8

IC: D&D 3.5 Epic one-shot adventure

Count me in please. I've been wanting to play in something like this for a very long time.
austarrowsplitter
member, 49 posts
Tue 19 Jul 2016
at 11:16
  • msg #9

IC: D&D 3.5 Epic one-shot adventure

Definitely sounds like a potentially awesome game.
zeone3000
member, 468 posts
Tue 19 Jul 2016
at 12:52
  • msg #10

IC: D&D 3.5 Epic one-shot adventure

Sounds like some Hell needs to be quelled.
JRScott
member, 12 posts
Fri 22 Jul 2016
at 08:53
  • msg #11

IC: D&D 3.5 Epic one-shot adventure

In reply to zeone3000 (msg # 10):

I'd be interested

Also in the interest of cinema, would you consider gestalt characters, not a breaker for me just a suggestion I'm fine doing it with or without :). Just most cinema characters seem to be gestalts :). And I mean Gestalt within reason....like can't have Prestige Classes on both sides. Normal Multiclass penalties apply etc :)
This message was last edited by the user at 11:35, Fri 22 July 2016.
Karack
member, 133 posts
Fri 22 Jul 2016
at 12:49
  • msg #12

IC: D&D 3.5 Epic one-shot adventure

would you allow in web material and/or 3rd party (approval required of course)? some classes don't have decent epic-ness (especially compared with epic spells) unless you do. also, will you be putting restrictions on epic spell creation?

another question occurred to me. how high an optimization level are you looking for? are we talking cinematic battles in which regular epic characters tier 1-5 are viable straight out of the box so to speak, or should we be capable of pulling off multiple 1000 damage attacks each round? i DM an epic game in which the battles are by necessity cinematic. however, i've had one or two players capable of the latter (damage output of 1-2 thousand and AC of 100-200), while one or two are the former (damage in the hundreds and AC less than 100). all the characters are good for rp, but the battles can be difficult for me as DM to plan due to the difference in optimization level.
This message was last edited by the user at 12:57, Fri 22 July 2016.
V_V
member, 548 posts
You can call me V, just V
Life; a journey made once
Fri 22 Jul 2016
at 18:04
  • msg #13

IC: D&D 3.5 Epic one-shot adventure

In reply to JRScott (msg # 11):

It probably won't be gestalt. Though it might be.

In reply to Karack (msg # 12):

I fail to see how you can get 200 AC unless you're very high level, or have massive casting os epic spells. 1,000 damage on the other hand is totally acceptable. 1,000 damage should be easier with warriors than spell casters though.

I'll be allowing very few 3rd party material. I am using, as a basis, the Immortal's handbook for epic alternate rules. I might be willing to accept web material on a case by case basis. Epic spellcasting will be limited by GM approval, if that's what you mean. If I feel an epic spell is not balanced, then I won't allow it. The standard rules for creating them will be used though.

Optimization is relative. If you want to make something powerful it would be good, but doing something to deliberately screw with the rules would not be accepted; i.e. Warmage/Rainbow Servant, Explosive Spell+Find City, the Word, the Wish.

Rping would be rewarded and mostly required. While it will have a lot of combat, the ratio of combat to rp will be even.

Does that answer all the question? Did I miss anything?

We have enough interest that I'll likely open a board next week. At least people can see the character creation rules and game intro. They'll also be able to RTJ with their concept(s).
JRScott
member, 13 posts
Sat 23 Jul 2016
at 03:53
  • [deleted]
  • msg #14

IC: D&D 3.5 Epic one-shot adventure

This message was deleted by a moderator, as it was against the forum rules, at 09:45, Sat 23 July 2016.
Karack
member, 136 posts
Mon 25 Jul 2016
at 21:26
  • msg #15

IC: D&D 3.5 Epic one-shot adventure

a thought came to me, but i don't know if it would work or how well. if you don't want everyone to be gestalt, you might consider allowing tier 1-2 non-gestalt and tier 3-5 to be gestalt. again, don't know whether this would work and have never tried it myself. it was just a random thought.

@200 AC: yes, it is a very high level game that i took over. much greater power level for the players than anything i'm remotely used to or would in my wildest imagination have allowed myself. however, it might be an interesting challenge to create a cinematic story worthy of such ridiculous characters.

i've only ever seen 1000 damage on, say, the uber-charger and other such specific and limited builds. usually, my characters are only capable of the low to mid hundreds every round. is 1000 damage really possible/typical for characters at that level?
Sockpuppet
member, 97 posts
Mon 25 Jul 2016
at 22:52
  • msg #16

IC: D&D 3.5 Epic one-shot adventure

I've never seen a 200+ AC, but I think the highest I've ever played was level 30-ish. I can imagine 1000+ damage on a full attack, but on a single hit? Barring any Pun-Pun level of shenanigans anyway.

I don't think I'd be planning to optimize nearly that much. And I would be okay with or without gestalt, or using Karack's variation of it.
V_V
member, 549 posts
You can call me V, just V
Life; a journey made once
Tue 26 Jul 2016
at 06:22
  • msg #17

IC: D&D 3.5 Epic one-shot adventure

We can discuss the mechanics of the 1,000 damage cap at the game, when it's up. Simply put, use of Immortal Handbook feats, critical hits, and full round attack is what I was talking about.

I'll be opening a board this week, so look for it in a day or two. I'll be looking for compatibility on both post rate and concepts. It'll will probably be open for RTJs for about a couple weeks while I work on the campaign. I needed to make sure there was ample interest before I worked on the maps and encounter specifics.

I guess I was wrong to think people had lost interest in 3.5 epic. Will post the game link in a couple days (after the board is set up).
This message was last edited by the user at 06:22, Tue 26 July 2016.
DarkLightHitomi
member, 1074 posts
Tue 26 Jul 2016
at 07:08
  • msg #18

IC: D&D 3.5 Epic one-shot adventure

Will sources other than core be required?
Is 3.0 material acceptable?
L0st S0ul
member, 160 posts
Tue 26 Jul 2016
at 13:41
  • msg #19

IC: D&D 3.5 Epic one-shot adventure

Really excited about this.
Karack
member, 137 posts
Tue 26 Jul 2016
at 17:01
  • msg #20

IC: D&D 3.5 Epic one-shot adventure

just looked over the immortal handbook for the first time. i can see the possibility now a bit more easily.
zeone3000
member, 470 posts
Tue 26 Jul 2016
at 18:01
  • msg #21

IC: D&D 3.5 Epic one-shot adventure

Which one exactly? I've seen quite a few of them while googling it.
V_V
member, 550 posts
You can call me V, just V
Life; a journey made once
Tue 26 Jul 2016
at 19:30
  • msg #22

IC: D&D 3.5 Epic one-shot adventure

In reply to DarkLightHitomi (msg # 18):

The epic level SRD is required. The Immortals Handbook Ascension is strongly advised, but if you don't own it I can help with feat suggestions (which is really the part I'd want players to be aware of).

I might allow some 3.0 material, yes, but on a case by case basis. I'll have to convert them to 3.5 though.

In reply to zeone3000 (msg # 21):
It's Ascension. The book is mostly for gods that scale up beyond the Great Gods. It also has some good epic feats that help supplement epic spellcasting to make non-epic spells still viable. It also has great feats for rogue and warrior types, i.e. stealing with extra dimensions, and allowing critical hits to be augmented further. Some of the feats replace ELH feats, but many just supplement them.
zeone3000
member, 471 posts
Wed 27 Jul 2016
at 00:15
  • msg #23

IC: D&D 3.5 Epic one-shot adventure

So it was that one. Okay, just wanted to confirm.
Karack
member, 138 posts
Wed 27 Jul 2016
at 00:51
  • msg #24

IC: D&D 3.5 Epic one-shot adventure

yeah, couldn't dig into it much, but what i read rather impressed me. looks like it adds quite a bit for the non-spellcasters to help narrow the gap between having epic spellcasting and not.
JRScott
member, 14 posts
Thu 28 Jul 2016
at 12:34
  • msg #25

IC: D&D 3.5 Epic one-shot adventure

In reply to Karack (msg # 24):

Who made It's Ascension need to see if I can find a copy.
Karack
member, 139 posts
Thu 28 Jul 2016
at 20:04
  • msg #26

IC: D&D 3.5 Epic one-shot adventure

you can google it. Immortal Ascension pdf
V_V
member, 551 posts
You can call me V, just V
Life; a journey made once
Thu 28 Jul 2016
at 23:39
  • msg #27

IC: D&D 3.5 Epic one-shot adventure

The board is ready for those here to RTJ. Please direct your questions there. I won't be accepting players until after I've fully made the first three encounters. I will, however, be glad to answer questions as I see them.


I look forward to seeing your RTJs.

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