Here's how the game (in person) works:
Let's assume there's 4 players (A,B,C,D). Play goes around the table. Player A chooses to make a scene for their character, and sets it up with description. They say "I'd like to see B's character and C's character in this scene. D, can you play <NPC>?"
Once the scene is done, now it's player B's turn. They make a scene for their character, and set it up with description. They think it'd make sense to have player D's character in it, so they say "Hey, D, I want to have a scene with you." And then they set it up, roping in A and C to play other NPCs.
Now it's C's turn. Repeat.
Now it's D's turn. Repeat.
Now it's A's turn. At this point, everyone has taken a turn. So, A can take a turn from the point of view of a very important setting NPC (specifically "the Magus"). This will have mechanical implications if A chooses this. If A doesn't choose this, repeat the above scenario, having a scene from player A's character's perspective.
If A declines their opportunity, B now has the option to take a turn from the important setting NPC...
etc. etc. As the game goes on, every player will have the opportunity to play from the perspective of at least one important NPC (the Magus). The game mechanics have a specific NPC that is shared between the players and allows other-npc-sharing.
If anyone is interested in the physical game I'm attempting to emulate, here it is:
http://heartofthedeernicorn.co...agic-scroll-edition/