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23:55, 28th March 2024 (GMT+0)

[IC] Psionics game DnD 3.5.

Posted by L0st S0ul
L0st S0ul
member, 149 posts
Fri 15 Jul 2016
at 12:41
  • msg #1

[IC] Psionics game DnD 3.5

I have never played in a psionics game nor have I GM'd one, BUT I want to see if there is anyone that would either be willing to run one with me preferably someone with experience.

Course if I can't find someone that would be interested in running one with me I would give it a try.  As I said I want to run a game with mostly psionics (no other types of characters).  You can multiclass though with a normal character.

The game would start at level 1 since I haven't run one before. The setting is up in the air, could use suggestions.
jkeogh
member, 24 posts
Sat 16 Jul 2016
at 00:18
  • msg #2

[IC] Psionics game DnD 3.5

I have never played a psionics class either. I would be interested.
BadCatMan
member, 246 posts
Sat 16 Jul 2016
at 01:16
  • msg #3

[IC] Psionics game DnD 3.5

I'd be interesting in playing. I've run Psionics games and made psionic characters, but actually playing one has eluded me. I don't have time to help run one though, but could give advice and ideas as a player. It's basically the same as running a regular campaign, but with a different kind of flavour and some minor balancing issues (namely power points for NPCs).

I feel Psionics-dedicated campaigns probably work best in homebrew worlds, where you can tailor the world to the rules. Say the only playable races are humans and those in the XPH, and duergar, half-giants, thri-kreen, dromites, etc. dominate the world. From there, you can extrapolate: due to racial bonuses, duergar are traditional enemies of half-giants and blue goblins. With classes like divine minds and ardents, you can say gods don't exist, but philosophical concepts are all. From there, you can put your own spin on it. (I once made a homebrew setting like this, with an 1800s psionic steampunk flavour, with psychic mediums and mesmerists, duergar as the great industrialists, blue goblins as a proud Prussian-like empire. The racial bonus to Ride makes goblins good cavalry officers, as well as mounted nomads in the east. I didn't end up running it though.)

Eberron's a popular setting for psionics, the continent of Sarlona uses it heavily. However, it changes the flavour to dream magic and isn't integrated like it claims (if Sarlona and psionics vanished, nothing else would change in the setting).

The Forgotten Realms has a long history and a lot of psionics lore has appeared, but it's scattered around the setting, so a Psionics-dedicated campaign there is mostly founded on either wandering around the continent looking for it, or taking one of the lesser-detailed regions and adapting it. (Well, we don't know much about magic in Thindol or Ulgarth...)

Dark Sun is apparently heavily based around psionics, it's where the thri-kreen and half-giants came from. I'm not at all familiar with it though, apart from knowing it's post-apocalyptic sword-and-sorcery.
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