Kokiri Kid:
I Didn't know Blue mage was so popular.
I just don't know how to use it properly.
Depends on the blue mage, and also partly on the rules set. Canonical blue mages as I understand have commonly required being subjected to spells, eating their victims, or similar to learn a spell off of them (With Quina being somewhat of a mixed bag by having both my favorite Blue Mage mechanic of eating his victims, and my least favorite animation style of every FF character I've ever played). There's probably a good deal more than I know but I don't even know how canonical my Blue Mage is. I got my idea from how one of the other indie FFRPG books talking about androids grafting monster bits into their body to use their effects. Mine had Self Destruct and it manifested by the presence of a bomb core that lodged in her chest when she fought a Bomb in an extraordinarily high magic area. My rationale for why she was able to regain consciousness was that she was a cyborg (technically), and the energy pulse didn't actually destroy her body, but was close enough to her human heart that it caused her to pass out when she used the ability. The great thing about FF games though, was that even though that was my rationale for the ability's use, I never actually had to explain it.
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Also It would be a Lance/Dagger user, which is why I'm leaning towards Salve Maker.
I like what D100 did with their classes, where they each had a variety of options, and you got to use what you picked (in their case with skill points). The way they did it however, was a bit overkill on complexity, so i think just handing out a set number of picks to be used at ACC would be awesome. That's just spitballing really.
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Not yet sure if I want to add Guns...
Got mixed feelings on guns myself. They were incredibly appropriate for the FF-Earth game I ran, but I've seen games where they were inappropriate, and was just fine playing in them. My favorite game had ship canons that shot Bombs, and The Ark, so... there's a variety of options there.