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11:20, 29th March 2024 (GMT+0)

Final Fantasy RPG, What am I missing?

Posted by Kokiri Kid
steelsmiter
member, 1599 posts
GURPS, BESM, Fate, Indies
NO FREEFORM! NO d20!
Thu 16 Jun 2016
at 20:00
  • msg #2

Final Fantasy RPG, What am I missing?

I don't know if you're missing anything, but FF3e is worth a look. Also there's a FFwiki somewhere. I'd be interested if you created a "game" so I can help with crunch.
This message was last edited by the user at 20:01, Thu 16 June 2016.
Kokiri Kid
member, 14 posts
My lance is the Lance
That will Pierce heavens!
Thu 16 Jun 2016
at 20:30
  • msg #3

Final Fantasy RPG, What am I missing?

In reply to steelsmiter (msg # 2):

Thanks Mate.
Cappadocius
member, 536 posts
http://rpol.net/help/?t=f
Thu 16 Jun 2016
at 20:56
  • msg #4

Final Fantasy RPG, What am I missing?

I haven't had the chance to play Bravely Default yet but have a look at the classes available in FF Tactics, if you want to round up your list.
Kokiri Kid
member, 15 posts
My lance is the Lance
That will Pierce heavens!
Thu 16 Jun 2016
at 21:38
  • msg #5

Final Fantasy RPG, What am I missing?

Yeah, Like templar and Juggler. Good Idea.
atmo
member, 56 posts
Portugues em 78%
English skill in 67%
Fri 17 Jun 2016
at 01:13
  • msg #6

Final Fantasy RPG, What am I missing?

Bravely Default? Yeah, you are missing some:

Freelancer
Monk
White Mage
Black Mage
Knight
Thief
Merchant
Spell Fencer
Time Mage
Ranger
Summoner
Valkyrie
Red Mage
Salve-Maker
Performer
Pirate
Ninja
Swordmaster
Arcanist
Spiritmaster
Templar
Dark Knight
Vampire
Conjurer
Mrrshann618
member, 96 posts
Fri 17 Jun 2016
at 01:56
  • msg #7

Final Fantasy RPG, What am I missing?

In the older Final Fantasy games there was a Blue Mage
steelsmiter
member, 1600 posts
GURPS, BESM, Fate, Indies
NO FREEFORM! NO d20!
Fri 17 Jun 2016
at 02:05
  • msg #8

Re: Final Fantasy RPG, What am I missing?

Mrrshann618:
In the older Final Fantasy games there was a Blue Mage

Hmm, interesting... There's one in X but my mind doesn't want to tell me that 15 years is that old. Maybe I should get that checked out.
tmagann
member, 376 posts
Fri 17 Jun 2016
at 02:30
  • msg #9

Re: Final Fantasy RPG, What am I missing?

You're missing Geomancer, unless they did a name change for it after I quit playing.
Mrrshann618
member, 97 posts
Fri 17 Jun 2016
at 03:09
  • msg #10

Re: Final Fantasy RPG, What am I missing?

steelsmiter:
Mrrshann618:
In the older Final Fantasy games there was a Blue Mage

Hmm, interesting... There's one in X but my mind doesn't want to tell me that 15 years is that old. Maybe I should get that checked out.



The original blue mage was like FFV or so.
Kokiri Kid
member, 16 posts
My lance is the Lance
That will Pierce heavens!
Fri 17 Jun 2016
at 03:32
  • msg #11

Re: Final Fantasy RPG, What am I missing?

I am not adding in every class from the games, just the fun ones.

Blue mage would be a bit difficult to incorperate.
But Geomancer would be lovely to play,
So would Freelancer.
Blue mage and Vampire are essentially the same thing, as are Summoner and Conjurer.
Valkyrie? What is that? You mean a Silver Dragoon?
Merchant is fun the game, but would be boring in Paper and Pen.
Bard and Performer are essentially the same. Only Performer looks cooler.
Salve Maker is Awesome, I'll add that.
Same with Templar, We only have Two tank classes, Dragoon and Dark Knight. Giant slayer is a cool attack
Pirate is Ehh.
Knight is Replaced by Fighter
White Mage has Haste, and Slow while Black Mage has Gravity, So Time Mage is Defunct.

Accepted:
Geomancer
Freelancer
Salve Maker
Templar

Denied:
Vampire
Valkyrie
Merchant
Performer
Pirate
Knight
Time Mage

Grey Area:
Blue Mage
HornetsNest
member, 22 posts
Fri 17 Jun 2016
at 03:40
  • msg #12

Re: Final Fantasy RPG, What am I missing?

Yeah, V had a Blue Mage class, as did Tactics Advance, Tactics A2, and XI. VI had Strago, VIII had Quistis, IX had Quina, X had Kimahri. And then VII had the Enemy Skill materia...

As for your list, there are a few that could be added. Paladin and Dancer come to mind, though those could be included with Templar and Bard, if you wanted. Machinist/Engineer would be cool. I'd also change Salve-Maker to Alchemist, since it just sounds better...
This message was last edited by the user at 03:41, Fri 17 June 2016.
Kokiri Kid
member, 17 posts
My lance is the Lance
That will Pierce heavens!
Fri 17 Jun 2016
at 04:07
  • msg #13

Re: Final Fantasy RPG, What am I missing?

Kimahri is Trash. I have huge amounts of Respect for anyone with a Jump skill, yet Kimahri is just bad.

For Paladin, Templar has the Stats while Spellblade gets the turban (That's Right, we're goin FFV)

Dancer May be Different enough...

Machinist Has potential,

But Salve Maker is good, as the only healers we have are the White Mage, Bard and Spiritmaster (and the Black Mage and Arcanist if they take their bad healing spells)

Alchemist would not suit the type of game. While Salve Makers make Heal potions, or Salve, Alchemists are made to go Item crazy, not to heal the team.

Accepted:
Machinist
Salve Maker

Denied:
Paladin
Alchemist

Grey Area
Dancer
Blue Mage (Still trying to figure this out...)
steelsmiter
member, 1601 posts
GURPS, BESM, Fate, Indies
NO FREEFORM! NO d20!
Fri 17 Jun 2016
at 04:15
  • msg #14

Re: Final Fantasy RPG, What am I missing?

Kokiri Kid:
I am not adding in every class from the games, just the fun ones.

Blue mage would be a bit difficult to incorperate.

I'm genuinely sorry to hear that. I really like Blue Mages and Thief type characters. One of my favorite characters is an Android Blue Mage.
Kokiri Kid
member, 18 posts
My lance is the Lance
That will Pierce heavens!
Fri 17 Jun 2016
at 04:20
  • msg #15

Re: Final Fantasy RPG, What am I missing?

Woah, Someone who plays a blue mage?
And I thought that using Dragoons was odd...
HornetsNest
member, 23 posts
Fri 17 Jun 2016
at 04:22
  • msg #16

Re: Final Fantasy RPG, What am I missing?

I consider 'Salve-Maker' and 'Alchemist' to be two different names for the same class, I just like the name 'Alchemist' better. In the games, both can make awesome healing items, and both can make items to completely destroy enemies. If you're going to limit them to only being able to heal, though, that sounds like it would be terribly boring to play (and this is coming from someone who often plays healers)...

And one of my favorite FF characters was a blue mage...
Kokiri Kid
member, 19 posts
My lance is the Lance
That will Pierce heavens!
Fri 17 Jun 2016
at 04:50
  • msg #17

Re: Final Fantasy RPG, What am I missing?

I Didn't know Blue mage was so popular.
I just don't know how to use it properly.

Of course, Salve Maker/Alchemist won't be limited to healing, just have a more Healing/Support Nature.
Also It would be a Lance/Dagger user, which is why I'm leaning towards Salve Maker.
Not yet sure if I want to add Guns...
I'm Thinking It's Base spells be

Mix - Neutral
Turn Toxic - Offensive
Innoculate - Support

With it's learnt spells be
Collect - Neutral
First Aid - Healing
Feel No Pain - Defensive
Ressurection - Healing
And one more (I haven't memorized all their abilities and spells)
steelsmiter
member, 1602 posts
GURPS, BESM, Fate, Indies
NO FREEFORM! NO d20!
Fri 17 Jun 2016
at 07:33
  • msg #18

Re: Final Fantasy RPG, What am I missing?

Kokiri Kid:
I Didn't know Blue mage was so popular.
I just don't know how to use it properly.

Depends on the blue mage, and also partly on the rules set. Canonical blue mages as I understand have commonly required being subjected to spells, eating their victims, or similar to learn a spell off of them (With Quina being somewhat of a mixed bag by having both my favorite Blue Mage mechanic of eating his victims, and my least favorite animation style of every FF character I've ever played). There's probably a good deal more than I know but I don't even know how canonical my Blue Mage is. I got my idea from how one of the other indie FFRPG books talking about androids grafting monster bits into their body to use their effects. Mine had Self Destruct and it manifested by the presence of a bomb core that lodged in her chest when she fought a Bomb in an extraordinarily high magic area. My rationale for why she was able to regain consciousness was that she was a cyborg (technically), and the energy pulse didn't actually destroy her body, but was close enough to her human heart that it caused her to pass out when she used the ability. The great thing about FF games though, was that even though that was my rationale for the ability's use, I never actually had to explain it.

quote:
Also It would be a Lance/Dagger user, which is why I'm leaning towards Salve Maker.

I like what D100 did with their classes, where they each had a variety of options, and you got to use what you picked (in their case with skill points). The way they did it however, was a bit overkill on complexity, so i think just handing out a set number of picks to be used at ACC would be awesome. That's just spitballing really.

quote:
Not yet sure if I want to add Guns...

Got mixed feelings on guns myself. They were incredibly appropriate for the FF-Earth game I ran, but I've seen games where they were inappropriate, and was just fine playing in them. My favorite game had ship canons that shot Bombs, and The Ark, so... there's a variety of options there.
tsukoyomi
member, 70 posts
Fri 17 Jun 2016
at 11:16
  • msg #19

Re: Final Fantasy RPG, What am I missing?

Didn't VI have a blue mage too?

Anyways, FFT has a bunch of classes not on that list, mostly character-unique classes, mind you. Lookie here: http://finalfantasy.wikia.com/...Fantasy_Tactics_jobs

On the base classes that I don't see here, there's Onion Knight, Mediator, Mime, Calculator, Samurai, Oracle, and Archer.
HornetsNest
member, 24 posts
Fri 17 Jun 2016
at 11:32
  • msg #20

Re: Final Fantasy RPG, What am I missing?

In reply to tsukoyomi (msg # 19):

HornetsNest:
VI had Strago


I don't imagine Onion Knight, Calculator, or Mediator would be fun to play, Mime would be tricky just like Blue Mage, and Samurai and Archer are on the list under different names, I believe (Swordmaster and Ranger).
tsukoyomi
member, 71 posts
Fri 17 Jun 2016
at 12:07
  • msg #21

Re: Final Fantasy RPG, What am I missing?

Onion Knight is pretty chockful of flavor (heh), so while not all that interesting mechanics-wise, RP-wise there's something there (and the character could later move to another class).
Mediator would be tough to play, being all speech-based, but mechanically it's a buff/debuffer with a side of diplomancer, nothing particularly uninteresting to play.
Calculator, why would it be more uninteresting to play than any other mage class? it's a mage class with a gimmick to multitarget.

Why the heck is samurai as swordmaster? I mean, it's a class about wielding a katana and sword spirits, and you already have ninja.

Ranger made me think of the hunter class (a focus on Poach and monster-slaying) instead of the archer class, or, well, the Ranger class (big focus on traps)

No comments on the unique and the NPC jobs?
Kokiri Kid
member, 20 posts
My lance is the Lance
That will Pierce heavens!
Fri 17 Jun 2016
at 13:29
  • msg #22

Re: Final Fantasy RPG, What am I missing?

I love III, So Onion Knight is a good Idea, plus the ability to change jobs later in the game.

Samurai has less speed and more Def than a Swordsmaster, And I like the robes of the Swordsmaster better.

As I said, III is my Favorite, so Ranger is the archer class.

Classes start with certain default weapons (i.e. Dark Knight gets Great-sword, Ninja gets Dagger, Swordsmaster gets Katana) And Lance and Dagger happens to be the Starting equipment I like on Salve-makers.

What Unique Classes do you have in mind?
tsukoyomi
member, 72 posts
Fri 17 Jun 2016
at 13:55
  • msg #23

Re: Final Fantasy RPG, What am I missing?

By Unique Classes I meant the unique classes of FFT named people, not Unique unique y'know?
Kokiri Kid
member, 21 posts
My lance is the Lance
That will Pierce heavens!
Fri 17 Jun 2016
at 14:03
  • msg #24

Re: Final Fantasy RPG, What am I missing?

I don't know, this is supposed to be generic,

Maybe I'd put in SOLDIER or Commando Class, but I'm going for a classic feel, I-VI, Tactics and the like.
I may do VII-XIII in a different, very unbalanced RPG.
Seriously, How can one balance VII's Limit Breaks with X's Overdrive?
Overdrive is clearly not as cool looking or as powerful as Limit Break. VIII's Summons also does not even begin to compare with XIII's Gestahlt!

JESUS! HOW WOULD ONE BALANCE THIS?
tsukoyomi
member, 73 posts
Fri 17 Jun 2016
at 14:21
  • msg #25

Re: Final Fantasy RPG, What am I missing?

In reply to Kokiri Kid (msg # 24):

[Sky|Nether]seer are interesting, Dragoner/Dragonkin would serve as basis for half-whatever characters with a focus on abilities from their monster side, Sky Pirate or a variation is almost mandatory with the proliferation of airships in the series. The various whatever-knight are pretty much mandatory if only for special NPCs, so is Sorcerer or a similar 'evil mage' class, and you really can't forget about assassin (no, it's not ninja, that's different).

For balancing.. you don't? the 'cooler' limit ability is simply higher level, the stronger summons are almost always FMV-only, and when you get them it's just a lot of fluff and vfx for a power that routinely falls short at higher levels compared to beating the enemy with a sword.
steelsmiter
member, 1603 posts
GURPS, BESM, Fate, Indies
NO FREEFORM! NO d20!
Fri 17 Jun 2016
at 18:57
  • msg #26

Re: Final Fantasy RPG, What am I missing?

Kokiri Kid:
I may do VII-XIII in a different, very unbalanced RPG.
Seriously, How can one balance VII's Limit Breaks with X's Overdrive?
Overdrive is clearly not as cool looking or as powerful as Limit Break. VIII's Summons also does not even begin to compare with XIII's Gestalt!

JESUS! HOW WOULD ONE BALANCE THIS?

Well, most of the existing games consider Limit Breaks and Overdrive the same, or similar enough to use the same mechanic. Or they just disregarded it, and I end up working it out based on what they have. For example FF3e has the Monster Creation system, which I houseruled the XP modifier columns on relevant abilities to be used for limit breaks based on a number of points given at periodic levels. I can't say for sure that it entirely solved the problem where levels weren't useful past 64th, but 75th and 90th level gave you lots of points to work with. I didn't do anything separate for overdrives, because it's been kind of an unspoken understanding that they are "similar enough" as makes no difference.

Pre X's Calls and Summons were considered distinct mechanics, and Callers got different things than summoners were allowed in existing RPGs, but I think the rule is "If you use one class, you don't use the other". EDIT: Actually, you get more spells and less summon choices as a Caller in 3e.1

Regarding Gestalts though, I don't know that they are significantly different for reasons other than "This summon provides transport", which is of course a campaign switch of "if you use one, don't use the other".

1. I imagine other indie systems have similar rules.
This message was last edited by the user at 19:01, Fri 17 June 2016.
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