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22:47, 18th April 2024 (GMT+0)

IC: Red Markets (Beta)

Posted by swordchucks
swordchucks
member, 1216 posts
Sat 11 Jun 2016
at 14:29
  • msg #1

IC: Red Markets (Beta)

So, Red Markets is in the final stretch of its kickstarter, and rules are accessible-ish.  I believe that a more full version of the rules will be available once the kickstarter closes, as well.

Anyway, if I'm willing to run one, is anyone interested in playing a game of Red Markets?
This message was last edited by the user at 20:45, Tue 14 June 2016.
Eduardo
member, 42 posts
Sat 11 Jun 2016
at 20:23
  • msg #2

IC: Red Markets (Beta)

I´m interested.

But I haven't had access to the beta.
swordchucks
member, 1217 posts
Tue 14 Jun 2016
at 20:47
  • msg #3

IC: Red Markets (Beta)

If I recall my updates correctly, the "preview rules" should be out shortly.  It shouldn't be much of an issue to help build characters using those.

Provided there's at least 3 people interested, of course.
CaesarCV
member, 152 posts
Tue 14 Jun 2016
at 20:49
  • msg #4

IC: Red Markets (Beta)

What is Red Markets? Mind explaining a little about it?
swordchucks
member, 1218 posts
Tue 14 Jun 2016
at 20:56
  • msg #5

IC: Red Markets (Beta)

Whoops, I had some bits modded out of the initial post and kind of forgot to replace them with actual information.  Here's the basic writeup.



High Concept

Red Markets is a tabletop RPG about economic horror.

In Red Markets, characters risk their lives trading between the massive quarantine zones containing a zombie outbreak and the remains of civilization. They are Takers: mercenary entrepreneurs unwilling to accept their abandonment. Bound together into competing crews, each seeks to profit from mankind’s near-extinction before it claims them. They must hustle, scheme, and scam as hard as they fight if they hope to survive the competing factions and undead hordes the GM throws at them.

Takers that are quick, clever, or brutal enough might live to see retirement in a safe zone, but many discover too late that the cycle of poverty proves harder to escape than the hordes of undead.

Red Markets uses the traditional zombie genre to tell a story about surviving on the wrong end of the economy. It’s cut-throat capitalism with its knife on your neck.

The Setting

The game takes place in the near-future, amidst a doomsday-in-progress.

When the tired joke of the zombie apocalypse clawed its way up from the dirt of the subconscious into terrifying reality, the cultural obsession killed as many as it saved. Some knew to aim for the head ... but just as many denied death’s existence until it tore them to pieces. The media, forgetting their own history of click-bait bullshit, screamed “zombies!” and were ignored in turn. When the warnings weren’t wrong, they weren’t believed. “The Romero Effect” dragged the slaughter on for months, until the end seemed certain.

But capitalism loves a good disaster. Our logistics system saved us, and our apocalypse, like everything else, was unevenly distributed.

Five years after the Crash, humanity has survived by leaving itself behind. The world is now divided: infected and clean, living and dead, haves and have-nots, The Recession and The Loss.

Takers live in the Loss, the wrong-side of that divide. They’re trapped in a world where even the apocalypse offers no escape from the everyday grind. It’s a world where combating nightmares becomes another item on the to-do list, where all the luxuries of an old reality taunt you from behind a fence. In the Loss, going to hell and going to work are one and the same. The mundane threats of poverty join ranks with actual monsters, and they all seek to consume you.



This link should be fine, as well, as it leads to the developer's website rather than directly to the kickstarter: http://hebanon.blogspot.com/



Anyway, there are a lot of things to like about the game.  It has zombies, but zombies are really just the weather.  It has character-specific interludes where you interact with your dependents in order to find motivation to keep going on.  It is also meant as something of a sendup of capitalism, and the horrors of being a cog in the machine.
Eduardo
member, 43 posts
Wed 15 Jun 2016
at 10:56
  • msg #6

IC: Red Markets (Beta)

Yes, Caleb mentioned the full playtest rules being released around the first week of July.
This message was last edited by a moderator, as it was against the forum rules, at 13:35, Wed 15 June 2016.
ClausLars
member, 39 posts
Tue 21 Jun 2016
at 02:04
  • msg #7

IC: Red Markets (Beta)

I backed as soon as I heard (about half way through) and would definitely be down for a game.
swordchucks
member, 1220 posts
Tue 21 Jun 2016
at 14:38
  • msg #8

IC: Red Markets (Beta)

Well, the kickstarter is winding down, so I expect to see those rules shortly.  Actually having the rules probably isn't a requirement, but would be a help.

I kind of want to move the Loss around a bit so that it includes Disney World...  Because Zombies of the Caribbean just sounds fun.
D0d93r
member, 61 posts
Sun 26 Jun 2016
at 23:06
  • msg #9

IC: Red Markets (Beta)

I would be mortally interested by this. I backed the KS so I should have the rules next week.
swordchucks
member, 1224 posts
Mon 27 Jun 2016
at 19:13
  • msg #10

IC: Red Markets (Beta)

Well, there's been (barely) enough interest that I think we can do this thing.  Preview rules are due out this week, so there's that.  I won't start advertising this for a week or two, but if you want to join in the early conversation, the game is here:

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