Building/Crafting RPG based around a rebellion.
Hey, <b>Wrath of the Autarch<\b> is exactly what you're looking for for kingdom building, role playing, as fledgling rebels from a fantasy empire.. Players run a community trying to establish itself against rising threats from the wilds and the encroaching empire (ruled by the Autarch) that seeks to re-annex the upstart stronghold. Players conduct a mission each season, whether espionage, diplomacy with neighboring factions, warfare, assassinations, skirmishes against local monster threats, conquering neighboring regions for their food or mana supply, etc.
Then you quickly manage the strongholds productivity, invest in various infrastructure options (in awesome tech-like trees), trade, etc. players manage a stable of heroes who might need a season off to recuperate mana, heal from wounds etc. eventually you'll lead armies, fortify strategic points, make allies and enemies, but players can't do everything so they'll have to choose investment strategically.
Every season that passes, local threats may crop up and the GM gains access to increasingly challenging Autarch threats. Choose to invest in war, diplomacy, economics, magic, culture, exploration, but either way it ends only when either the Autarch wins or the stronghold permanently establishes their independence.
Seriously check it out. It uses a derivative of Fate Core, and it plays well over pbp. In fact much of the strategic/macro meta game play testing was conducted in both live play and pbp. It's simple but the strategic decisions for both players and GM are deep and competitive.