In Between A Few Concepts. IC to help decide?
Hello everyone! My current games have slowed down a bit, and I think it's time thought about starting another. I've been having a lot of free time at work recently where I just have to stare at screens conducting tests, and having some good old fashioned RPing really helps take way the monotony. That being said, I'm kind of wrestling between a few concepts, and I'd love some help sorting out the mess real quick. I'll write about each game concept below. I'll also list some systems that I'd probably use, although I do tend to love pseudo-freeform for this site. If any of you know of systems that you think would fit well for a particular game, feel free to mention it. Without further ado, I'll show the concepts.
Changing of the Guard: A somewhat low fantasy game with the players tasked as the new knights and defenders of a poor and dangerous province. Rather than being the normal adventurers and mercenaries common in gaming, they'll be moreso part of the establishment as knights and soldiers, along with support staff like clerks. The new guardsmen and liege knights would have to deal with mostly more mundane threats like peasant uprisings and bandits, as well as more diplomatic and bureaucratic duties such as entreating visiting nobles and dealing with their games of intrigue. Magic and supernatural threats would likely be treated as a 'game changer' of sorts. Could switch it to a sort of Knight Academy for a twist on the concept.
System:Guided-Freeform, Shadow of the Demon Lord, Probably something Simplistic
Wake Up, Go to School, Save the World (Name Pending): As a big fan of Buffy the Vampire Slayer, Urban Fantasy works, and games such as Persona 4, the idea of a bunch of High Schoolers or University Students having to team up to fight the things that go bump in the night is very exciting to me. The kids would have to team up, survive dangers, and discover the powers of martial skills, mad science, magic and more to protect their town, friends and family while navigating the underground world of magic.
System: Guided-Freeform, World of Darkness (Either Chronicles of Darkness or Hunter: the Vigil) Buffy the Vampire Slayer RPG (Probably own Setting though), Monster of the Week (A bit wary of that one)
Hireling RPG: The players take the role of hirelings that have to work for adventurer parties, try to get cut of the loot, and survive their dangerous occupations. It's a game I've been wanting to run for a while, but I do worry about how players will feel about playing purposely ineffectual characters. Coming up with adventures and plots is no problem for me however, I've got tons of ideas of heroic things for the characters to do.
System: Homebrew, Dungeon World Hack, Guided-Freeform
The Town of Wonders: Based off of games like Necromunda and Frostgrave, this would task the players as mercenaries hired to explore a dangerous city filled with monsters and artifacts of an ancient age. Players will have to survive the city, deal with rival teams of mercenaries, decide who they will accept as their patrons,and eventually help decide the fate of the city itself.
System: Guided-Freeform, Shadow of the Demon Lord, D&D 5E (Low Magic), Warhammer Fantasy 2E
EDIT; Added an extra option
This message was last edited by the user at 21:11, Tue 31 May 2016.