ccanary01:
Definitely interested. I presume extreme human performance enhancement is the theme? Regenerating limbs sure but also enhanced strength, agility, intelligence from a purely biological perspective? As well as cybernetic enhancements?
Yes, but cybernetic enhancements would be less common, simply because so many of them are easily doable with bio mods, or hit legality levels that make them unavailable for the average citizen. Certainly the whole suite of Information enhancements: Sensies, neural jacks, implant communicators, implant computers, etc.
Armor, implant weapons, etc wouldn't be available for starting characters, because there would be nowhere legal to get them, save the military, and much of that sort of thing would have been removed on mustering out.
In addition to legal issues, social issues would make extreme or obvious body mods prevalent, mostly, to assorted subcultures. Or fashion statements for suburban wannabes. Much like extreme piercing and other body mods today. The difference being that, at TL 10, they are easily reversed, income permitting.
swordchucks:
Anything more on the political/economic nature of the world? Are we talking largely post-scarcity or hyper-capitalism? I'm assuming it's not monolithic (though that's possible, too), but what's the lay of the land in terms of actual politics? Theocracies, technocracies, socialism, communism, corporatocracies?
Well, this is just an interest check, not a World Setting write up, and, frankly, I'm still working out some of the ramifications in my head, but, following current trends:
Population levels that make space a premium, hence fewer houses, many more fairly dense apartment complexes, plus under-sea cities, desert developments, arctic developments, etc. Agricultural land at a premium, but hydroponics would help offset some of that.
Also a resource issue leading to self cleaning clothing, sonic sink and showers in homes, electric motors, solar cells, etc.
As to politics, mostly reasonably modern, most likely, although many fringe environment (Undersea, desert, arctic, etc) communities might well be corporate run, especially if they are company towns.
And, of course, it's the modern Information Age taken to an extreme: Augmented Reality where your wearable computer is your lifeline, a heavily monitored society given the growing modern preponderance of public and private security and traffic cameras, etc.