Orvallon:
Engine, what I am hoping to see with DW is an opportunity for those who want to enjoy an iconic character type from DnD's to do so, potentially right alongside a character who thematically might seem more like something more recent.
Yes, theme is one concern. I don't necessarily want to see a gunslinger, for example, in a standard sword-and-board type game. Even a necromancer doesn't necessarily fit every game. Characters should be picked because they fit, not because they're different or new. All the characters in the book fit by default, everything else is questionable.
And that's even assuming all of those playbooks have been tested against the other classes and are approximately as powerful. A living golem sounds fun, but if it automatically doesn't eat, sleep or breathe there might be disruption of the standard expectations and extra power and ability where it wasn't intended.
Orvallon:
I don't want to compare crusty old gamer cards, but for what its worth, I've got a good many years in, and I still get all excited at an opportunity to play a vanilla fighting man/fighter killing monsters and taking their stuff. :)
I'm excited about playing a bog-standard character, though I do look for slightly more interesting in-game situations these days.
Could be this isn't the game for me.