Cinematic Scene Recreations
Don't know about a forum for cinematic posting but sounds cool. For me, in these play by post games. The biggest part is knowing my players and what they would most likely do. Some big fights read like one big story. Other big fight, I have broken up just to allow the players a little more feeling of control at times, or where there were different scenes in one large scale combat. That hasn't been a complaint mind you.
Recently, in my longest running game, the world got over run by a zombie virus (See the EX series by Peter Clines, same zombies same setting and blessing from the author). The three main characters (2 players have fallen by the way and 1 other was my wife who passed away) find themselves in Strasbourg France (previously enemy territory) with there new ally (previous enemy) and having to defend against the zombies. Though, something is controlling the zombies on a grand scale and they are working in units, using equipment and weapons now. First the Heroes thought just routine 'zombies with guns' clean up then the zombies with powers started showing up. That is when I went from story mode to a more turn by turn combat.
After the EX-Heroes (Clines fans will see what I did there) were dealt with then they had to regroup and relocate to free Strasbourg's train center from enemy control. The enemy had come in on train and even had air support and armor in the beginning. When the heroes attacked the rail hub, THEN I went back to story mode BUT I spot checked with the players between rounds for what they were doing.
This message was last edited by a moderator, as it was against the forum rules, at 02:34, Fri 20 May 2016.