V_V:
I've also had the problem, as a player, almost WANTING to die, because nothing can kill our 23rd and 24 level group. Heck, we're lucky to have someone drop to use healing surges.
I may have overstated it: I'm not out to kill characters; there are other ways to challenge, other things at stake.
What do you think it would take for players to pull back and make the characters less good? Or are the characters that good (and the monsters that weak) just due to the mechanics?
V_V:
I have some suggestions I could offer, but for now all I can say is that simple solutions make for better results than complex ones. For instance, just doubling damage on PCs can have dramatic effect.
Probably, but I won't be doing that, unless there's some in-game mechanism causing it, such as an ongoing ritual that the characters can stop.
V_V:
Using GM fiat to penalize PCs is usually a roundabout way of challenging them at best, and game-fatal time sink at worst.
I'm interested to know what you mean. Penalties due to the circumstances of a situation, such as a rain of crystals in the Elemental Chaos giving a -5, which the pitching deck of the djinni yacht gives another -5 don't see "roundabout" to me, nor do they seem like a "time sing." They also don't seem complex. Can you explain further what you mean?
V_V:
I like the idea of having players tell you what would challenge them. I would certainly not mind doing so if I played.
That's good to hear. As you point out, what might seem reasonable and interesting to the GM might just seem contrived and boring to the players. I value player input especially in regards to what they're up against.
DarkLightHitomi:
Haven't done much with 4e but what I find is true in any system to make things more difficult is to have enemies use smart tactics and to severely outnumber the PCs (especially if they are smart enough to spread out so aoes don't wipe them).
Yes, though I'd want input from the players actually using those AOEs, because some players really don't have fun when their flashy powers are utterly neutralized.
Outnumbering the PCs is good advice but can get unwieldy. I would certainly want to try using waves of enemies, though I suspect that there are lots of encounter-long damaging areas that could block of the entry of new minions, unless they had a creative entry point, which again I'd be hesitant to use unless the players were bought in.
DarkLightHitomi:
Interested btw though my 4e experience is rather limited amd I'll have to double what I have as far as rules.
Well, no need to buy anything yet.
Thanks for the interest!