Space
So, I've got a bit of a game in mind that is designed to be a game in space, where players can design their ships from the ground up, with some basic necessities (like ships need hulls, engines, electronics, etc).
Game has plenty of room for both PVE and PVP scenario's, with players encouraged to work in groups to establish their own star nations, based on whether they want trade, war, manufacturing, etc.
I have most things worked out already (such as basic resources, ship components, trade goods, etc) but want to know how much interest this concept has in play. It is very similar in some aspects to EVE, but there will be a lot of differences as well, starting with the fact that this isn't a P2P game.