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08:37, 20th April 2024 (GMT+0)

Interest Check - Heroes style game with a mythological twist.

Posted by AxiomBlack
ginny
member, 281 posts
Tue 19 Apr 2016
at 18:51
  • msg #3

Interest Check - Heroes style game with a mythological twist

Sounds very interesting.
AJ Wesler
member, 11 posts
Gamer-girl, nerd.
Tue 19 Apr 2016
at 18:58
  • msg #4

Interest Check - Heroes style game with a mythological twist

I'm tentatively interested.  It would help to know what system we'd be using.
BunnyLover
member, 1 post
A beginner RPer
Tue 19 Apr 2016
at 19:00
  • msg #5

Interest Check - Heroes style game with a mythological twist

Sounds like a game I'd like to join, but what game system is it? I'm not very familiar with most of them.
CaesarCV
member, 120 posts
Tue 19 Apr 2016
at 19:03
  • msg #6

Interest Check - Heroes style game with a mythological twist

I'd be psyched for a game like this! I love games about normal people getting thrust into supernatural situations and classical mythology.

I am curious about what sort of system you would use though.
lensman
member, 147 posts
Crestline, CA, -8 GMT
Tue 19 Apr 2016
at 19:10
  • msg #7

Interest Check - Heroes style game with a mythological twist

Alright, let's turn the question around and see if there is a common system.

What system do you like/use, think would be best for this kind of game?

I am not a free form guy, so I would not do Free Form.

HERO system is my choice, then Pathfinder.
BunnyLover
member, 3 posts
A beginner RPer
Tue 19 Apr 2016
at 19:17
  • msg #8

Interest Check - Heroes style game with a mythological twist

I would prefer either Free-form or HeroQuest. I prefer generic systems over specific ones like D&D, but that's just me.
CaesarCV
member, 121 posts
Tue 19 Apr 2016
at 19:20
  • msg #9

Interest Check - Heroes style game with a mythological twist

I think that Pathfinder would be a bit of a terrible choice to be honest. It's very, very good for running games about fantasy adventures and heroes, but it would require a bit too much work to run a game like this in it. I think that I played the HERO system once, and I was frankly rather unimpressed by it. If we're going with more general system types, I'd say that Mutants and Masterminds would be best. Something like Savage Worlds would be a good bet too.

FATE could work, but I think that this game seems like it would be more based around 'playing a character' than 'making a narrative', so I would probably recommend against it.

I would be totally fine with something Free-Form though when it comes down to it.
otghand
member, 394 posts
Tue 19 Apr 2016
at 19:22
  • msg #10

Interest Check - Heroes style game with a mythological twist

I would like to see it in GURPS which has mechanisms to over lay the divine powers and forms.
ginny
member, 282 posts
Tue 19 Apr 2016
at 19:29
  • msg #11

Interest Check - Heroes style game with a mythological twist

I'd prefer free form myself.
AxiomBlack
member, 20 posts
Tue 19 Apr 2016
at 19:34
  • msg #12

Interest Check - Heroes style game with a mythological twist

Ahh, my bad. I used the term roll up as a vernacular short hand for creating a character without considering the deep implication of there being a system.

The game would be free-form. The focus would be story based but there would be plenty of room for action and adventure as the players emerge into both the politics of The Awakened (the gods reborn) and of course their own pantheons and then even beyond that, their own lives.

The characters would all have access to certain universal god powers common to all Awakened as well as extensive mastery of their gods various aspects and the like (which would all be provided by the gm to the players) and probably an alternate more godly form they could take on.

In general I see the setting having a very Masquerade style culture where generally its frowned upon to reveal yourself publicly as gods.
CaesarCV
member, 122 posts
Tue 19 Apr 2016
at 19:41
  • msg #13

Interest Check - Heroes style game with a mythological twist

In reply to AxiomBlack (msg # 12):

Totally cool with a sort of free-form setup. That being said though, I think that a game of this nature will require a bit of GM supervision to make sure that the lore and powers available to characters continues to make sense. Granted, it's not that hard for a GM to do that lol. Just write up what powers we have and we're good to go.
BunnyLover
member, 4 posts
A beginner RPer
Tue 19 Apr 2016
at 19:50
  • msg #14

Interest Check - Heroes style game with a mythological twist

In reply to CaesarCV (msg # 13):

I agree. The powers could easily get out of control, but they can easily be reined in as well. Also, if you could define what cultures you are gaining the gods from, like either having a set list or having the players request a certain one, such as Greek, Egyptian, Norse, etc, that might be helpful as well.
AxiomBlack
member, 21 posts
Tue 19 Apr 2016
at 20:21
  • msg #15

Re: Interest Check - Heroes style game with a mythological twist

BunnyLover:
In reply to CaesarCV (msg # 13):

I agree. The powers could easily get out of control, but they can easily be reined in as well. Also, if you could define what cultures you are gaining the gods from, like either having a set list or having the players request a certain one, such as Greek, Egyptian, Norse, etc, that might be helpful as well.



I agree. I think I'd run that by providing a list of the pantheons I'm drawing from and then allowing the players to either pick a pantheon or exclude one (I haven't figured which I like better. And definitely I'd allow them to exclude one specific god, or maybe even a portfolio.

You know, in case you really really don't want to play a god of death. Or a god of love. Or whatever.


As far as powers yea, I'd provide the specific powers upon Awakening (which would happen very quickly in game or just recently before we begin the characters story), and the powers would be the sort of things that allow for great effects and a certain flexibility but at the same time aren't total carte blanche.

I'm imagining the gods as being powerful in a sense of their ability to defy science and the like, but by no means the sorts of figures who could line up against say an entire modern army and survive. Their power checks against modern technology in a way that is less impressive than it was. Which is why they exist in a certain form of secret. Back when it was swords and bows, sure, good luck fighting Zeus. But now that there are air strikes and long range ordinance and rifles that can hit a man-sized target from miles out, well, you got to watch yourself.

Obviously they would still be far more resilient and powerful than mortals, because its no fun if you can't be tough and stuff.  Probably have an element of death vs. true death and stuff.

Again, just brain storming out loud.
otghand
member, 395 posts
Tue 19 Apr 2016
at 20:31
  • msg #16

Re: Interest Check - Heroes style game with a mythological twist

Have fun them - free form kills any interest I have.
Brosuke
member, 293 posts
New Petitions Against Tax
Wed 20 Apr 2016
at 01:54
  • msg #17

Re: Interest Check - Heroes style game with a mythological twist

It sounds interesting to me, I'd definitely take a look at what you did with it. I'd vote for an Adult rating myself.

Also, if you're going to make this game adventurous/campaign-y rather than sandbox, I would agree that Mutants and Masterminds 3E would be a good choice of system. It takes a while for character creation, but it's a good way of balancing totally different powers and such. Freeform would probably be fine with me too, though.
BunnyLover
member, 6 posts
A beginner RPer
Wed 20 Apr 2016
at 01:59
  • msg #18

Re: Interest Check - Heroes style game with a mythological twist

If you do an Adult rating, then I would be unable to play. Why would you suggest an adult rating for this setup? Perhaps just Mature would be more suitable?
Brosuke
member, 294 posts
New Petitions Against Tax
Wed 20 Apr 2016
at 02:16
  • msg #19

Re: Interest Check - Heroes style game with a mythological twist

In reply to BunnyLover (msg # 18):

I don't have a big issue with a Mature rating, or you personally for that matter ;) I've just found that in some Mature games, people swing toward either self-censoring more than they probably need to, or getting into border cases of what would be allowed by the rating.

I didn't know anyone here would be excluded by an Adult rating, so I'm fine with Mature if that's what the GM goes with. I'm just expressing interest anyways, I'll see what the GM does with the idea before I commit to the game.
This message was last edited by the user at 02:17, Wed 20 Apr 2016.
BunnyLover
member, 7 posts
A beginner RPer
Wed 20 Apr 2016
at 02:20
  • msg #20

Re: Interest Check - Heroes style game with a mythological twist

In reply to Brosuke (msg # 19):

That's fine, I was just throwing that out there. I see what the issue may be, but the GM can probably fix any issues that come up. I'd sure like to join this game if it's ever made, so I was just mentioning that an Adult rating would prevent me from doing so.
PrettyBirdie1
member, 220 posts
What spoon?
Wed 20 Apr 2016
at 20:01
  • msg #21

Re: Interest Check - Heroes style game with a mythological twist

I'm definitely interested in this game - I love mythology, and I prefer freeform, so even better! ^^
Beychaliban
member, 168 posts
Thu 21 Apr 2016
at 04:46
  • msg #22

Re: Interest Check - Heroes style game with a mythological twist

Sounds like a great idea!
Being able to exclude a god or portfolio sounds good. I won't mind getting the deity picked by the GM as long as I have a say in what I really don't want to play
EternallyLostAuthor
member, 2 posts
Wandering Roleplayer
"Where was that thread?"
Sun 24 Apr 2016
at 12:19
  • msg #23

Re: Interest Check - Heroes style game with a mythological twist

Love this concept, having a mystery box of powers. Sounds like a fun challenge to adjust a character based of a sudden change to their very being. I'm all over that :)
BunnyLover
member, 8 posts
A beginner RPer
Mon 25 Apr 2016
at 23:00
  • msg #24

Re: Interest Check - Heroes style game with a mythological twist

So are you doing it?
AxiomBlack
member, 22 posts
Wed 27 Apr 2016
at 18:22
  • msg #25

Re: Interest Check - Heroes style game with a mythological twist

A fair question :)

Most likely. I'm still sort of laying out the concept plot/metaplot, deciding on some moving parts, and making sure I can commit the time to run it.

But in all likelihood yes, and I'll post a link here as well as in Players Wanted to ensure everyone sees it and has the opportunity to apply if the end product looks attractive.

Right now I'm mostly trying to settle on how broad a sort of spiritworld/mythological world I want to exist behind the scenes, you know? Do I want minotaurs and oni and frost giants, and then beyond that, do I want mummies and vampires and werewolves?

The follow-up question of course is do I want there to be a realm that exists beyond the mortal reality, like the spirit realm/umbra of Werewolf the Apocalypse, but obviously with a more mythological bent. Or do I want any or all of those creatures (there'd be less, not more) hiding in plain sight more like Changeling: the Lost / Hellboy 2 (the golden army ?) where they exist in hiding in the real world moreso than in a separate realm itself.
PrettyBirdie1
member, 223 posts
What spoon?
Wed 11 May 2016
at 01:34
  • msg #26

Re: Interest Check - Heroes style game with a mythological twist

My vote would be either a very wide and diverse list of creatures having their own world/pocket dimensions/hidden world within ours, or a smaller range living among us through the use of some sort of magic, like a cloaking magic or a Percy Jackson-esque "Mist" style thing.
RavenEGB
member, 4 posts
Wed 11 May 2016
at 01:39
  • msg #27

Re: Interest Check - Heroes style game with a mythological twist

Very interested regardless of the system and world decisions.
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