BunnyLover:
In reply to CaesarCV (msg # 13):
I agree. The powers could easily get out of control, but they can easily be reined in as well. Also, if you could define what cultures you are gaining the gods from, like either having a set list or having the players request a certain one, such as Greek, Egyptian, Norse, etc, that might be helpful as well.
I agree. I think I'd run that by providing a list of the pantheons I'm drawing from and then allowing the players to either pick a pantheon or exclude one (I haven't figured which I like better. And definitely I'd allow them to exclude one specific god, or maybe even a portfolio.
You know, in case you really really don't want to play a god of death. Or a god of love. Or whatever.
As far as powers yea, I'd provide the specific powers upon Awakening (which would happen very quickly in game or just recently before we begin the characters story), and the powers would be the sort of things that allow for great effects and a certain flexibility but at the same time aren't total carte blanche.
I'm imagining the gods as being powerful in a sense of their ability to defy science and the like, but by no means the sorts of figures who could line up against say an entire modern army and survive. Their power checks against modern technology in a way that is less impressive than it was. Which is why they exist in a certain form of secret. Back when it was swords and bows, sure, good luck fighting Zeus. But now that there are air strikes and long range ordinance and rifles that can hit a man-sized target from miles out, well, you got to watch yourself.
Obviously they would still be far more resilient and powerful than mortals, because its no fun if you can't be tough and stuff. Probably have an element of death vs. true death and stuff.
Again, just brain storming out loud.