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05:46, 20th April 2024 (GMT+0)

IC check: dungeon delving or Planescape.

Posted by MikeS
MikeS
member, 63 posts
Sun 31 Jan 2016
at 06:25
  • msg #1

IC check: dungeon delving or Planescape

I am looking to start a new campaign and wanted to see for which there was more interest:

1) The Dungeon Crawl Company
Tag: You survived the monsters, but can you survive the competition?

This campaign would be primarily a dungeon crawler, with the premise that the PCs are a for-profit venture that recovers treasure (much like modern day shipwreck seekers). One thing that will be stressed a bit more than normal in this game is economics: repeated success at a site will bring competition if the word gets out, sudden influxes of wealth in remote communities can have severe impact on life, nearby authorities will try to figure out a way to get a piece of the action. Experience will be rewarded according to how lucrative a haul is. No player vs player action is intended (or desired), but the moral fiber of the characters will be tested. How far will you go to bring home the treasure?

System: FantasyCraft or Savage Worlds

2) Sigil
Tag: Noir-style adventuring in the City of Doors
The characters are a group of capable hands attractive to a variety of power groups in the city. Can they play the odds to their benefit? The overall tone of the campaign will be a bit like the Gotham TV series, or some of the Dashiell Hammett novels: everybody has an agenda, and alliances are formed and broken at every opportunity. The offer of their service is something the group should consider a valuable bargaining chip as they maneuver the politics of the City.

System: FantasyCraft or FATE
LucidWarrior
member, 21 posts
Tue 2 Feb 2016
at 21:13
  • msg #2

IC check: dungeon delving or Planescape

In reply to MikeS (msg # 1):

Sigil is the more appealing to me.
MikeS
member, 64 posts
Tue 2 Feb 2016
at 21:42
  • msg #3

IC check: dungeon delving or Planescape

Which system would you favor?
Tortuga
member, 1637 posts
Tue 2 Feb 2016
at 21:47
  • msg #4

IC check: dungeon delving or Planescape

I think Fate would be a better fit in a setting where ideologies have real power.
Superdad
member, 373 posts
Wed 3 Feb 2016
at 04:25
  • msg #5

IC check: dungeon delving or Planescape

I actually have something called PlanesCraft which is Sigil set up for Fantasy Craft. It treats the Factions (and Sects) as organizations with Alignments- allowing you to use alignment paths to help illustrate the power of belief within Planescape. 228 pg pdf... so very in depth. Also has Species feats for things like Aasimar and Modron, armor and weapon upgrades for including things like Baatorian Green Steel, and like 80 pages worth of PS state blocks for monsters.
JxJxA
member, 147 posts
Wed 3 Feb 2016
at 04:27
  • msg #6

IC check: dungeon delving or Planescape

I'll second a Gotham-style game set in Sigil using FATE. ^_^
MikeS
member, 65 posts
Wed 3 Feb 2016
at 06:04
  • msg #7

IC check: dungeon delving or Planescape

Yes, I have PlanesCraft as well, which was the primary reason why FantasyCraft made it on the list for the Sigil game.

I do think that, for the game I plan to run, FATE is probably the better system, but PlanesCraft handles all the weirdness of the Planes really well.
Rhae
member, 7 posts
Wed 3 Feb 2016
at 17:54
  • msg #8

IC check: dungeon delving or Planescape

I'm also interested in Planescape using FATE. My favorite D&D setting combined with my second favorite game system!
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