GammaBear:
Yikes. Honestly, if that's your plan, count me out. Personally, I think Vulnerability, Resistance and Immunity are just fine how they are, and I would really prefer not to bring in that headache of DR.
I guess we have different opinions of what rules causes 'headaches', but thanks for the feedback anyway.
GammaBear:
The skills I can deal with. I think honestly though that too many people are too hung up on needing a skill for every little thing and have a hard time wrapping their head around having a general skill, but it's a minor thing.
Sure, I can live with general skills or basic Intelligence checks as well, but I was under the impression that many players prefer more ways to customize their characters in regard to skills.
GammaBear:
I guess it really all depends on how much you're wanting to change things. Because honestly, it's starting to seem like you're just trying to bring some 5e elements into a PF/3.5 game.
I have to say that is not really a fair assumption, as I've only mentioned two examples that would make 5th edition a bit more complex, but maybe it looks that way.
T.S.:
I'm going to agree with GammaBear in regards to the two houseruled examples you gave.
Fair enough. I guess my wish to play in a sort of mix between PF and 5th (PF being too complex at some parts and not really balanced for high-level play - 5th being a bit too oversimplified in some parts) is not really shared by you guys.
Sure, only the two of you have responded so far, but if this is an indication of how the player base here regards my idea, I guess I'm better off running a normal 5th edition game and reserve my houserules for the epic level stuff. As I mentioned before, having those variants is not a requirement for me; just wanted to see if others have similar thoughts on them.