Newish GM learning Systems
I'm always interested in at least hearing about GURPS games, although I confess that my playing availability for the next three months is extremely limited (busy season at work, on account of being an accountant). But even in a non-playing situation, I do enjoy me some GURPS discussions.
As far as genre/flavor/overall concept goes, is there any particular direction or group of directions that you're leaning, regardless of system employed?