How do you or your gm implement groups?
I have different setups for different games, but generally speaking I like to run the stuff that the public can see in group 0, use group 1 for setting and houserule details, and group 2 for the larger chunk of the game. The type of game I'm running determines whether it's by location or event. I'm actually running one where I might use group 2 for commonly visited locations, and group 3 for one off scenarios, even if they take place in an area the players normally visit, if for no reason other than to diffrentiate the scenario from the normal goings on at the place. For example, if the party is fond of a particular club, I would have a club thread, but I might run a shootout that occurs there in a different thread just so it doesn't seem like it came out of nowhere. Not quite sure if I'm gonna do that yet, but it's what I'm thinking.