Re: Near Future Black Box game
Idea 1, expanded a bit:
Ten years ago you disappeared. No one could find you. Not your friends. Not your family. Not the police. More than likely they searched for a while, but in the end they gave up, and moved on.
Such is life. Such is loss.
Then, on October 3, 2025, you popped up again, found unconscious with no memory of the past decade. You don't really remember what happened the day you went missing, but from your perspective one day it was 2015, the next it was 2025.
It's a real head-scratcher. The police couldn't figure it out. Neither could the hospital. But here you are, in a world you no longer recognize, ten years older than when you vanished. No friends, no family, no bank account, and a ten year gap in your work history.
The game is about change, adaptation, and survival.
What to expect: A dark near-future game that extrapolates a decade's worth of cultural and technological development. It won't be a worst-case scenario, but a more cynical "nothing big happens to change the path we're on" take on the future.
It's about what it's like to be poor and desperate, and what you're willing to do to survive. It's about limits and how sometimes people compromise them.
We might call it cyberpunk, but we already live in a world with self-driving cars, military railguns, and smartphones that outstrip Gibson's most fevered nightmares. So. Post-cyberpunk.
Idea 2:
There is an overarching real-world plot in tandem with what goes on in the game. Corporate espionage, rival programs, government intervention, etc, but it's by and larger "lighter" than Idea 1.