IC for D&D 3.5 game focusing on a magical school of sorts
I am considering running a game that would focus on a group of magic users that have travelled from around the world to seek the training of an archmage that is nearing the end of his years, and has opened his tower to train heirs to his knowledge.
I was thinking a higher power game, with gestalt characters, with each player required to have an arcane caster of some sort on one side of the gestalt mix. I was thinking 6th level to start, and considering some sort of set up where all players were alowed to play +2 level adjustment races, or be given bonus feats or abilities to compensate. I feel this could allow a more ecclectic mix of would-be apprentices.
My question is.... Which setting to use, faerun or eberron? Eberron would add the artificer into the mix, as well as dragonshards and a host of other interesting magic to use. The downside to eberron is the lower normal level average of the world, and the much smaller variety of people in khorvaire. Faerun adds a much greater variety of origins for the players, and a much higher level of power in the world. The downside is, there are a lot of high power mages in the world, making it a lot harder for the characters to feel significant as they go.
Just wanted to hear some opinions on this, or possible solutions, and if this idea was interesting to people.
This message was last edited by the user at 20:46, Mon 16 Nov 2015.