DnD 5e: Going Home
When you were a child you and your friends had this game you would play. It was part Goonies, part Neverending Story, part Labyrinth, part Legend. You'd run around in the woods with sticks for swords, fighting monsters, riding dragons, having adventures.
Every kid played games like that, but you guys got really into it, you know? Consistently the same magical kingdom of make-believe, creating a mythology you barely remember.
It was so important to you then, this game, but like so much, obscured by the mists of age. Now you have a career, a family, a life. You're an adult.
And it's time for your fifteenth anniversary. Back to high school. Back to the small town you grew up in. Back to memories that haven't quite faded, perhaps, as much as you thought they had.
Going Home is a DnD 5e about childhood remembrances and dreams long forgotten, about recapturing something special that you've forgotten you've even lost.
Key to the game will be playing relatively well-adjusted 21st century adults finding themselves in a fantasy world. So players will have to pull off "normal."
Interest?