Re: [Advice] D&D 5th Game
The Legacy Weapon penalty system was always pretty much completely pointless, since its explicit function was to balance the bonuses you were getting from the Legacy Weapon and could have been just as easily achieved by curbing those bonuses rather than forcing a bunch of weird subtractions across your sheet. It would go from pointless to disastrous, however, in the whole 5th Edition "everything numeric has a small and predictable range" paradigm. Saves don't scale at all unless you're proficient in them, and there's six of them now, and if you ARE proficient in them that only goes up to +6, so you can see for example how even a -1 to all saves is a much bigger deal now.
The absolute best and easiest way to convert Legacy Weapons is to just convert it into a normal magic item balanced against the others in the DMG, and bump it into the next tier of rarity and efficacy as dramatically appropriate. If you have to have a "sacrifice" and all of the abilities, model it as TWO magic items, one of which is the sword, one of which is the sword's abilities. I'd generally recommend against doing anything that's going to lead to Merthuvial being objectively superior to other weapon choices; it should be perfect for a would-be warrior-king, not perfect for everyone who wants a magic sword.