Re: IC Modified Pathfinder in Homebrew Setting
Okay, setting and game.
The setting is a world where the sky has no stars and the sun burns bright then dims in a month long cycle, but every race has stories of coming from another world where this was not the case. Some rocks float, and can even make floating islands, which are notoriously unstable and prone to flipping over or breaking apart.
There is a vast empire recovering from a civil war. The heart of the empire now lies in ruins, a wasteland filled with taint, radiation, monsters, and mutants of every kind, yet also home to the best of the empire's technology and wealth.
There are elves, gnomes, dwarves, humans, halflings, drow, duerger, about as many homebrew races, and if you're lucky kobalds (which are not yet well known).
There is mana based technology, including radios, lights, even the occasional computer like device. There are even very rare airships.