Re: VTR: 2nd Edition
The issue with player-created settings is that collaborative world-building is slow, clumsy, and kills game momentum. You can speed it up some by application of main force...maybe take, say, your first five players, give them each a fifth of the city with a few keywords and an associated Covenant at random, and give them a very short (one day, two at the outset) deadline to describe that quarter, then start running the game.
Anchorage, Alaska would be fun, too.
This message was last edited by a moderator, as it was against the forum rules, at 02:25, Sat 25 July 2015.