IC: Transformers: Intrigue, Espionage, and Allies Sandbox
Well, I saw "Transformers" suggested in a topic about games people would be interested in, and my brain randomly spun off a game. I haven't been able to stop trying to refine the idea, so I might as well see if it sparks any interest.
First off, I'd be using Powered by the Apocalypse for the system- specifically Worlds in Peril as a base, a supers game whose systems do a lot to facilitate what I'm aiming for with this. That said, if you're not familiar with the system, or the specific game, don't worry. It's a system very friendly to new players and a fairly simple one, and I'd be happy to help anyone through it, particularly since I'm likely going to be hacking some things to fit the concept a little better.
On the other hand, if you're not very familiar with Transformers... well, neither am I. I'll get to that in a minute, and it's part of why this isn't already in a Player's Wanted topic.
Here's the pitch:
In a metropolitan city (perhaps even city-state) an intentionally vague time into the future (perhaps a few decades), reasonably normal people go about their lives in an increasingly tense state of affairs. An economic crisis (of as-yet undefined nature, but likely involving skyrocketing fuel prices and the first signs of a looming energy crisis) combined with a less mundane net of corruption where both individuals and groups ranging from businesses to criminal gangs and law enforcement have been showing up with stark technological advances that no one has offered any concrete explanation for, but which the perspective (and numerous conspiracy theorists) have begun to associate with unexplained absence from work and everyday affairs.
The reality is that Decepticon remnants who've been in hiding on the planet for some time have become active and begun to build a power base in the city, seeking out people falling into desperation as a result of either the broader crisis or their personal ones, and offering minor technological wonders to solve their problems, in a city where even law enforcement and first responder groups are struggling to maintain the resources they need to function. These always come with a catch, and usually more than one. They're often either fueled by energon, and therefore requiring a continued relationship with the mysterious entity that granted them, or designed based on alien technologies that come with subtle consequences. The details vary, but these are always used in some way to deepen the Decepticon foothold, whether directly or by advancing a state of chaos and desperation they can continue to leverage, all without revealing their nature or presence in a public way.
As subtle as this activity is, however, it's been enough to catch your attention. Whether you're a passing patrol or private crew, or you've been stationed/stranded on the planet for years in hiding, and how much contact you have with a higher power is something that would be determined in character creation. But whatever the reason, you're here now- and you're in over your head. You don't have the resources the Decepticons have amassed, the base of power and security they've established, or the connections with the locals (covert or otherwise). From one perspective, it might be said that you have to start playing their game with a late start, possibly employing similar tactics- but that's on you. This is a city divided, with years of crime and corruption layered on by the Decepticons, and you need allies, and a cover. Are you the sleek motorcycle that reckless teenager is so excited about, or the police vehicle carrying the very investigator responsible for following up on your case, who's trying desperately to strike a balance between doing their job and accepting your aid in saving lives? Are you a taxi spying on the airwaves and ferrying people- without their knowledge or consent- to where you think they need to be? Maybe you're something stranger- a partly-biological transformer using a size-shifted beast form to conceal yourself as a pet or wild animal, or a human-sized Pretender attempting a more ambitious level of espionage?
And when you aren't simultaneously fighting your secret war, getting caught up in fights, conspiracies, and politics that shouldn't involve you, and asking yourself just what your life will be in this environment, and what your role will be in this society- these are questions I've begun to really want to see answered.
The reason I'm looking to the Worlds in Peril system for this is because of the flexibility of its drama-based powers system (which isn't really a game mechanic at all, but a narrative one), and the depth of its Bonds system. It's designed to emulate a game where superheroes have to take their secret identities (or at least their "normal" lives, whatever that means for them) seriously. At the beginning of the game, a balance is struck between the number of Bond points a character receives and the number of specific powers they start with. Each Bond is a numerical rating representing your relationship to a person, entity, or nebulous concept like "The Past." These include other players, NPCs, "The City," Law Enforcement, and whatever else you deem appropriate. It's also a numerical currency you can spend to guarantee a higher level of success on a roll (which can be particularly important when you're making the Push move, which allows you to expand your powerset, with an incorporated gamble between how easy you want it to be to perform later if you succeed and how much harm you suffer if you fail), at the cost of being bound to play out a scene either immediately or in the near future where your relationship with that subject is jeopardized in some way. It's also how you recover from major injuries and conditions that take time to heal- you use the "Fit in" move to play out a scene with a subject of your bond, which can sometimes lead to new troubles or a new plot hook. This fits in well with having to manage relationships with human allies to survive and find the leverage you need to be a challenger to the established Decepticons.
I'll likely try to find some way to revamp the progression system, because it's both very genre-specific and feels very much like a set of checkboxes to fill out.
I'm also thinking of including aspects of the faction-level surplus and needs system from the recently released Legacy: Life Among the Ruins, mostly for my purposes behind the scenes to keep up with the interplay of what different groups are doing and what their motivations are, and possibly to give players a more dynamic way to call on the resources of their allies, if I can do so in a way that doesn't feel like unnecessarily tagging on a redundant systems to what is intended to be a minimalist engine. I may also hack some of the basic moves to fit the setting if it seems necessary, or maybe just to add a basic "Manipulate/Parley/Leverage" social move.
To those with a better understanding of the interplay of PbtA mechanics and maybe Worlds in Peril specifically, do you think such alterations are worth thinking about, or do you have specific suggestions?
More importantly, I mentioned my lack of familiarity with the Transformers franchise. This is true- I've grown up with it, but my knowledge of the setting is scattered, sketchy collections of little bits of trivia and half-remembered cartoon episodes and comic book plots from half a dozen different series. I get the impression that Transformers continuity is very fluid, but I do want to ask fans of the franchise: what do you consider the most important aspects of the franchise? What would you think of as "required reading"? Are there setting elements you feel I should hold sacred, or do you think this whole concept is a poor match for the franchise?
Basically, I'm looking for input, and checking for interest.
This message was last edited by the user at 20:16, Wed 22 July 2015.