Civilization game
I am thinking of starting a civilization game, where each player is a separate civilization (just like the Sid Meier game). It'll be based on a random map I generate from www.donjon.bin.sh (check that out, it's quite cool). Each player will start as a group of humans who have built their first city, and the players will be in control of the politics and culture of their Civ. All the civilizations will be fictional and made up by the players, but will still be realistic. I want quite a few players so that there are quite a few different factions.
The only problem is that I don't know what to do for aspects and rules of the game. I have the idea of splitting up the game into "Ages", where each age lasts like a week or two, and in the ages I as the GM dictate natural and NPC events that happen to each Civ (bandit raids, rebellions, epidemics, natural disasters etc). Each age signifies the technological advancement of each civilization, but I don't really know what the players would do.
I just need help coming up with a set of game rules and things for each player to do which is capable of being done on RPOL.
Thanks