Re: Horror/messing with players
I agree the intent of Secret makes sense, but in practice it's very hit or miss.
If you don't judge the weight of your Secret message to the player just right, you may end up with the player immediately mentioning it in character or out, and/or confusion emerging (in a bad way) a few posts later.
On the other hand if it's not immediately important, then player forgetfulness is very likely when they have no particular reason to pay attention to what appears inconsequential.
Savvy players can tell when secret lines are flying because they're aware of them and see irrational (in the metagame sense) behavior from their comrades. I agree it's much better to have cooperative players in that respect.
With Private messages, the player understands it's noteworthy and will generally have their character respond in an appropriate but not derailing way.
EDIT: Example: One PC sees a monster that nobody else can see, because it's in his head.
If the player is on board with that distinction, the character will act appropriately and draw a weapon, and RP being ready to fight. If the player is not on board with that distinction, they might roll initiative citing a new troll encounter, and begin to coordinate OOC tactics, which throws the game off. Now everyone is painfully aware the GM is feeding Secret lines to people.
This message was last edited by the user at 15:36, Sun 24 May 2015.