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Look, matey, I know a dead parrot when I see one: comic AD&D.

Posted by jimlafleur
jimlafleur
member, 61 posts
playing AD&D, AFMBE,
Savage Worlds, Rifts
Sun 17 May 2015
at 19:46
  • msg #1

Look, matey, I know a dead parrot when I see one: comic AD&D

I was thinking of DM'ing a game in the vein of Monty Python's FC/Terry Pratchet's. When I was strolling through drivethrurpg.com I found a module called THE BEER OF THE GODS which I think I might use as a background for some comic relief action. I won't be a long lasting campaign and I don't know if I will be able to be suitably funny but is there anybody out there who is possbly interested in something like that? (I thought of AD&D 2e for the game system because that is the one I am most familiar with)
RossN
member, 246 posts
Mon 18 May 2015
at 00:49
  • msg #2

Re: Look, matey, I know a dead parrot when I see one: comic AD&D

Interesting idea and I love AD&D 2e (my original system). :)

I'd only just re-read Guards! Guards! actually, so I'm in the mood for some fantasy comedy.
jimlafleur
member, 64 posts
playing AD&D, AFMBE,
Savage Worlds, Rifts
Mon 18 May 2015
at 13:34
  • msg #3

Re: Look, matey, I know a dead parrot when I see one: comic AD&D

He he, nice to hear. That's a good one BTW.

The fun of the game (as usual) would depend much on the willingness of the players and the DM to create and join in absurd and funny scenes. Not an easy task for a DM.
PCO.Spvnky
member, 147 posts
Mon 18 May 2015
at 20:39
  • msg #4

Re: Look, matey, I know a dead parrot when I see one: comic AD&D

Well, I am not much for 2nd ed anymore but I do have a suggestion.  There is an old 2nd ed printed dungeon crawl called Castle Greyhawk that you might want to look into acquiring.  As I recall it was ridiculously hilarious and fun to boot.  It was also a massive booklet.
jimlafleur
member, 66 posts
playing AD&D, AFMBE,
Savage Worlds, Rifts
Tue 19 May 2015
at 11:58
  • msg #5

Re: Look, matey, I know a dead parrot when I see one: comic AD&D

As far as I remember Castle Greyhawk it was just a giant dungeon. So do you mean hilarious due to the abundance of monsters in unlikey tight cropped spaces?

Another thing to think about it would be the degree of "sillyness". WOuld it be better to have something as ridiculous as Spaceballs or would players prefer a more realistic way of humor?
willvr
member, 709 posts
Tue 19 May 2015
at 15:29
  • msg #6

Re: Look, matey, I know a dead parrot when I see one: comic AD&D

More realistic humor is best.

Honestly, the problem with these kinds of games is that generally, you don't have players with the humor instinct of Terry Pratchett or the Monty Python band. I've had a lot of humor at the game table, but generally it's all OOC stuff, and usually way off-topic. Or immature, if we're talking about when I first started gaming.
Gray-Exile43
member, 272 posts
Tue 19 May 2015
at 15:43
  • msg #7

Re: Look, matey, I know a dead parrot when I see one: comic AD&D

Color me interested, I grew up with 2nd ed. and will always be one of my favorite systems.

As for comic styling, I am all for a bit of the obscure.
I mean, we all know a terraque is a scary creature to face but what about if it was shrunk to human or halfling size.
Plus a holy hand grenade would always bring a few laughs
Justisaur
member, 12 posts
Dungeon Master since 1979
Wed 20 May 2015
at 18:08
  • msg #8

Re: Look, matey, I know a dead parrot when I see one: comic AD&D

In reply to jimlafleur (msg # 1):

I've had a lot of very funny games of 2e, and GW/MF, but it wasn't ever *intentionally* what I was going for.  I've also played Toon which was supposed to be funny, but was just stupid. Generally I'd say it's far more difficult to be deliberately funny.

On the other hand GW/MF is *almost* deliberately funny, it's a tad bit subtler than Toon though.  One of my favorite & funniest games was a Champions game of S.T.U.P.I.D. (Super-powered Twerps Undertaking Personally Injurious Duties) in which you made a fairly low powered and deliberately trying to be funny character too

If looking for more 'funny' modules, I vaguely remember a couple adventures in Dungeon mag.  One was named "Fluffy Goes to Heck."  Searching around I see fluffy actually started in Castle Grayhawk, and made some appearances in polyhedron before showing up in Dungeon.

There's always N2, but that's just funny because of how bad it was, it'd probably horrible to actually play it.

In any case I'm up for any Monty Python-esque game, so count me in!
Heath
member, 2875 posts
If my opinion changes,
The answer is still 42.
Wed 20 May 2015
at 18:50
  • msg #9

Re: Look, matey, I know a dead parrot when I see one: comic AD&D

I started out a 2e game being funny, but it turned into a normal adventure after awhile in the normal course.

However, if you play the game similar to something like Paranoia, that type of game works really well as a comedy, even in a play by post.  So I think part of it is having the right setting that can make characters act in "funny" ways, and then make sure they all can do it as comedy--even if they like the idea, they may not actually be *gulp* funny, which is why setting can force it out of them sometimes.

It's a good idea and 2e is a good platform for it!
jimlafleur
member, 67 posts
playing AD&D, AFMBE,
Savage Worlds, Rifts
Wed 20 May 2015
at 19:10
  • msg #10

Re: Look, matey, I know a dead parrot when I see one: comic AD&D

I think I am really gonna start keeping it low profile to find out if my DM'ing skills will be sufficient for the "fun factor". So I guess I will take said very short module and see then how it turns out.

I was also thinking about how to overdraw or exagerrate the player characters. One idea was to let them have two 18s and two 3s and two random scores for their abilites. That way they would need to act funny sometimes out of necessity.
jimlafleur
member, 70 posts
playing AD&D, AFMBE,
Savage Worlds, Rifts
Fri 22 May 2015
at 20:17
  • msg #11

Re: Look, matey, I know a dead parrot when I see one: comic AD&D

I guess I will also use the Random Insanity table from the RIFTS rulebook. Some phobias or obsessions will come in quite handy, I'd say.

Some nice ones?
- Frightened by loud noises to the point of cowering and wetting
self.
- Hates music and musicians, and will try to destroy or stop the
source of those terrible noises.
- Hysterical Blindness when under pressure, 1-89% likelihood
of happening — roll for each situation.
- Fear of Success (Mom always said you weren't any good):
Character will sabotage self at critical moments. The following
minuses apply during critical, or high pressure moments (battle,
danger, watched by others, etc.):
This message was last edited by the user at 20:24, Fri 22 May 2015.
jimlafleur
member, 71 posts
playing AD&D, AFMBE,
Savage Worlds, Rifts
Sun 24 May 2015
at 16:51
  • msg #12

Re: Look, matey, I know a dead parrot when I see one: comic AD&D

Would say AD&D 2e is a good choice? I could also imagine using a retro clone like Labyrinth Lord or Basic Fantasy.
RossN
member, 248 posts
Sun 24 May 2015
at 17:34
  • msg #13

Re: Look, matey, I know a dead parrot when I see one: comic AD&D

I'm a huge fan of AD&D 2e so I'm biased there but I admit a retroclone might be easier for players without the 2e rules.

Where you thinking of using things like kits from the Complete Handbooks? Complete Humanoids might work well if you were leaning towards non traditional races ('a Pixie, an Orc and a Lizard Man walk into a bar...')
jimlafleur
member, 72 posts
playing AD&D, AFMBE,
Savage Worlds, Rifts
Sun 24 May 2015
at 17:44
  • msg #14

Re: Look, matey, I know a dead parrot when I see one: comic AD&D

Hm, humanoids are a cool idea, too. I will be thinking about that.

Originally, I had intended to use only the core rules from the Player's Handbook and no other supplements to support the idea of parodying the typical generic fantasy setting.
jimlafleur
member, 73 posts
playing AD&D, AFMBE,
Savage Worlds, Rifts
Mon 25 May 2015
at 10:02
  • msg #15

Re: Look, matey, I know a dead parrot when I see one: comic AD&D

PCO.Spvnky:
Well, I am not much for 2nd ed anymore but I do have a suggestion.  There is an old 2nd ed printed dungeon crawl called Castle Greyhawk that you might want to look into acquiring.  As I recall it was ridiculously hilarious and fun to boot.  It was also a massive booklet.

Ok, now that I have leafed through it, I see what you mean. I had thought about Greyhawk Ruins instead.

So, yes. This might actually work and I think I will include one or the other "dungeon level" from said module. Thanks for the hint, PCO-Spvnky!
I think the Greyhawk module "Gargoyle" might work, too.
This message was last edited by the user at 10:04, Mon 25 May 2015.
Justisaur
member, 16 posts
Wed 27 May 2015
at 22:05
  • [deleted]
  • msg #16

Re: Look, matey, I know a dead parrot when I see one: comic AD&D

This message was deleted by a moderator, as it was against the forum rules, at 02:17, Thu 28 May 2015.
jimlafleur
member, 75 posts
playing AD&D, AFMBE,
Savage Worlds, Rifts
Fri 29 May 2015
at 17:28
  • msg #17

Re: Look, matey, I know a dead parrot when I see one: comic AD&D

now recruiting: link to another game
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