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11:10, 29th April 2024 (GMT+0)

Something, Something, Scion: Hero.

Posted by Tyr Hawk
Tyr Hawk
member, 35 posts
You know that one guy?
Yeah, that's me.
Sun 10 May 2015
at 17:26
  • msg #1

Something, Something, Scion: Hero

Hey RPoL. I apologize in advance for the length of this interest check and just how much information I'm providing, but I'm trying to get the non-game-specific stuff out of the way here, since that's what the forum allows for. Yes, I am this thorough pretty much all the time.

So, based on a post in the Wanted - GM section, I'm looking to run a Scion: Hero game sometime in the near future (whether it reaches higher levels is up to the players). The only problem I'm having right now is I'm not 100% certain what people would be looking for in a Scion game besides a little bit of mythos exploration. The problem with that, as you might guess, is that there is a lot of mythos out there, and it crosses just about every genre imaginable if you dig deep enough.

The last time I ran Scion was a while ago, so I'll need people willing to let me catch up with where I used to be (meaning a semi-stumbling GM at times). Also, while I haven't run Scion in a while, I do GM often enough to know that I have a certain style when it comes to GMing that not everyone agrees with all the time. So, in this interest check, I need to make certain that people would be alright with my style in advance, since I can do just about any genre.

-I tend to run my games in sandbox-style worlds that evolve as things go along. This means player decisions mean something to both the world and the plot, but that the world will keep going if they stand still for some reason.
-I can, and do, always have a 'main plot' arc that players are free to follow as they wish. You may recognize this style as the 'classic JRPG' method, where sidequests and non-story things to do are everywhere, just waiting for people to take the bait. I promise that the main quest will always having flashing lights leading people to the next plot point, or at least my definition of flashing lights.
-I do not encourage PvP in any form, I don't really like it either, but I prefer that disputes are settled in-character so that conflicts between characters are resolved as naturally as possible. Therefore, when/if it comes down to it a roll is a perfectly valid method of IC conflict dispute, social or otherwise.
-
As far as Scion goes specifically, I have a pretty wide knowledge base of the different pantheons, and am always willing to do more research, but off the top of my head I've got four different levels of knowledge with the different pantheons:

Intimate Knowledge (Names, mythos, interrelations) - Dodekatheon (Greek), Aesir (Norse), Amatsukami (Japanese)
Passing Knowledge (most names, some mythos) - Tuatha de Da'Nann (Irish), Aztlanti (Mayan), Pesedjet (Egyptian)
Negligible Knowledge (some names, maybe one myth) - Loa (Africa/Voodoo), Devas (Indian), Celestial Bureaucracy (Chinese), Yazata (Persian)
Irrelevant Knowledge - The other Pantheons (Yankee, Allied, Atlantean, etc.) are both not allowed in any of my games and, well, in my opinion just not worth considering anyways beyond very, very specific game ideas which I don't care to run.

So, keeping that all in mind, is there any interest in a Scion game run by the one and only Tyr (yes, I'm aware of my name being from the Norse pantheon, you'll have to accept that as well)?
Jack Starkiller
member, 60 posts
Sun 10 May 2015
at 18:58
  • msg #2

Re: Something, Something, Scion: Hero

Absolutely, I would love to try it.  I'm sure you will have plenty of interest in no time flat.  Scion is quite a popular game here.
Serai1@aol.com
member, 131 posts
Sun 10 May 2015
at 19:21
  • msg #3

Re: Something, Something, Scion: Hero


I think we're all looking for Scion game that don't implode around post 100 ;)

I feel like this is a character driven game, so I like when plots have a personal element -- basically my character will need someone to rescue on occasion.  Maybe some ninjas to impress or whatever.

I don't really mind about rules, as long as we can hash out some kind of consistent thing.  I don't mind coming up with a few NPC's for you to use either -- I'm use to cooperative games, and I think they can be a big help in sandbox games.

I like the greek pantheon, if that helps.  I love the poetic themes there (and I was a classics major in my misspent youth)..
Retias
member, 134 posts
Sun 10 May 2015
at 19:57
  • msg #4

Re: Something, Something, Scion: Hero

I'm certainly interested if you're still after people to join in. :)
ValeriaVilla
member, 21 posts
I was born 10/04/93
Sun 10 May 2015
at 20:14
  • msg #5

Re: Something, Something, Scion: Hero

I, of course, am super pumped to play. I usually like to play archetypes, big-hearted brutes, stoic badasses, or the detective characters always wanting to suss out the meaning behind things. I usually choose the god to match the character rather than the god and then the character.
Nurgles_Rot
member, 103 posts
Sun 10 May 2015
at 20:20
  • msg #6

Re: Something, Something, Scion: Hero

Definitely cant wait to get into this!! Will be a hell of a lot of fun!!
CoolGirl
member, 9 posts
Sun 10 May 2015
at 21:04
  • msg #7

Re: Something, Something, Scion: Hero

I am very interested as well
Tyr Hawk
member, 37 posts
You know that one guy?
Yeah, that's me.
Mon 11 May 2015
at 00:30
  • msg #8

Re: Something, Something, Scion: Hero

Well, good to see there's a healthy amount of interest already.

So, I guess a few of you gave some vague ideas about what you'd like to see (archetypal legends; Greecian-style poetics), but is there anything else? Or should I just build it and let them come?
CoolGirl
member, 10 posts
Mon 11 May 2015
at 03:54
  • msg #9

Re: Something, Something, Scion: Hero

I do not want to say I want to play in an Hack and slash World, but I would like to see the action amped to that of the Matrix or a John Woo movie. The heroes are what heroes are made of
Retias
member, 135 posts
Mon 11 May 2015
at 05:20
  • msg #10

Re: Something, Something, Scion: Hero

Ancient legends and beings trying to adapt to a new world, scions with plenty thrown at them to test and trial their resolve and ability.  It's not a nice world out there, and staying together is vital to survival.
jamat
member, 347 posts
P:5 T:7 W:0 F:0 B:3
Mon 11 May 2015
at 06:20
  • msg #11

Re: Something, Something, Scion: Hero

I'd be interested but am a newbie to the system and setting :)
Tyr Hawk
member, 38 posts
You know that one guy?
Yeah, that's me.
Mon 11 May 2015
at 14:41
  • msg #12

Re: Something, Something, Scion: Hero

In reply to jamat (msg # 11):

No worries about being a newbie, Jamat, as rusty as I am I've always been the type of GM to both welcome and, perhaps, overelcome newbies >_> I'm a teacher in real life, you see, so I enjoy being able to teach people things.

Also, the setting is essentially just the modern day world. The only change to the world you and I know is that there's a lot of supernatural stuff going on in the background. Gods fighting Titans. Exploration of mystical forces. Things like that. If you've ever read anything like The Iliad, The Eddas, or even the Popol Vuh then you'll have a pretty decent idea of what's going on. Just out world with a bit more obvious influences from the outside ;)

---

And thanks for the input, everyone. Once I come up with a clever title (because I can't be happy until I have a clever title) I'll get a game up and open things up for RTJs (that's Request to Join for you newbies out there... like me >_>). I warn you now, I'm a bit picky when it comes to players, but based on what little I've seen here I doubt any of you actually need to worry about my standards ;)
Tyr Hawk
member, 40 posts
You know that one guy?
Yeah, that's me.
Tue 12 May 2015
at 19:33
  • msg #13

Re: Something, Something, Scion: Hero

Quick update for those watching this section, the game is now live and is over in the place where advertising is more appropriate. Thank you again for all the feedback and interest thus far.
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