Re: Slice-of-life medieval fantasy (FATE Core system)
If it sounded like I was ignoring the typical trappings of good narrative, I wasn't trying to give that indication. I'm not planning on just making a series of topics with city locations and saying "here you go, guys!"
Norwood, you said "just a bunch of solo stories" like that has to be a bad thing. That's essentially what I was going for; solo stories, each with their own casts, plot, etc. Stories would be divided into scenarios with particularly dramatic events being spotlighted and would be private except to participating characters, and when a conclusion is reached would be closed in preparation for the next scenario. The plot wouldn't necessarily be "world saving" stuff, moreso the drama that can happen with life events in a dynamic city- thus the "slice of life" title (and if I knew it would immediately draw criticism I probably wouldn't have even included it) Player interaction wasn't necessarily the end goal, but as each story progresses, it would be easy enough to find ways for people to interact- I just don't see myself creating a larger arc to force everyone together. Additionally, I may have a handful of public locations open for general roleplay so people could meet in a "normal" way.
With this sort of setup, you could essentially play any kind of city dweller you want, rather than just a handful of medieval fantasy classes, and any choice you pick has its own series of dramas.
Frili, I don't see why FATE would be a bad system for what I'm talking about; it's a pretty broad system and has plenty of wiggle room if something doesn't work.