Norwood:
Did you have something in mind for the setting or general plot of the game? Would this be a group of scoundrels getting up to no good, or more of a "masters of an evil empire" sort of story?
I did in fact, at least the broad strokes of one, let me publish it to you now:
In the dark heart of the Fellgrim Mountains rises an immense fortress of fell magic and dark designs. It is from here that the Dark Lord Flat Stanley plots the overthrow of all that is right and good and the creation of an age of despair and suffering over which he will rule until the very stars fall from the sky.
To this fortress you have been brought by one of the servants of the Witch Queen Hildebrand, one of Flat Stanley's consorts, to serve in her machinations against both her lord's enemies and her rivals among his court: the road ahead is fraught with peril, and you can trust few of the people you will meet, but power and position await those with cunning and guile enough to seize them...
Norwood:
What's the sort of scale and "level" of evil we should expect (by level, I mean degree, not character level). There's a big difference between playing an evil campaign as a ship full of pirate slavers than there is playing people with a mind to kill gods and shroud the world in eternal darkness.
This is largely up to the players, but while I describe this game as 'Infrablack' you can rest easy knowing that you are protected from the true horrors of the human condition by the RPoL TOU. Honestly, I would be more worried about the pirate game than the ones out to kill the gods, killing gods is kind of cartoony and humorous, but slavery? That is some serious bad juju right there...
Any further QCC?