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22:39, 26th April 2024 (GMT+0)

IC: Blackguards and Necromancers (Pathfinder) [Adult]

Posted by Alexei Yaruk-Mundhenk
Alexei Yaruk-Mundhenk
member, 1653 posts
Ad Majorem
Dea Gloriam
Tue 14 Apr 2015
at 23:31
  • msg #1

IC: Blackguards and Necromancers (Pathfinder) [Adult]

I am considering running a game of Pathfinder focused on a L/E party, players would be evil classes such as those listed in the thread title, and would play through a series of missions for their overlord.

I would be looking for a well balanced 5 person party, with players not RTJing for a specific class or the like, just a writing sample and what you want out of the game, and a writing sample then collaborating to decide who plays what in game.

It should also be noted that I am not looking for evil PLAYERS, solidly neutral maybe but not evil, this is a chance for the people who would never hurt a fly IRL to let their bad side out to play.

As one might guess the game would have to be Adult, since it is going to go infra-black, but most of my games are that way anyway, even the more lighthearted ones.

Questions*, Comments, Concerns?

*(Not going to discuss char gen to heavily, that is supposed to be done in game.)
deadmanshand
member, 1975 posts
Wed 15 Apr 2015
at 00:06
  • msg #2

Re: IC: Blackguards and Necromancers (Pathfinder) [Adult]

I'm down with that idea. Letting off a little steam and playing the bad guy is not something I honestly get to do nearly enough.
Norwood
member, 247 posts
Wed 15 Apr 2015
at 01:07
  • msg #3

Re: IC: Blackguards and Necromancers (Pathfinder) [Adult]

I'm potentially interested. I enjoy villainous concepts from time to time.

Did you have something in mind for the setting or general plot of the game? Would this be a group of scoundrels getting up to no good, or more of a "masters of an evil empire" sort of story? What's the sort of scale and "level" of evil we should expect (by level, I mean degree, not character level). There's a big difference between playing an evil campaign as a ship full of pirate slavers than there is playing people with a mind to kill god and shroud the world in eternal darkness.
Sir_Chivalry
member, 306 posts
Wed 15 Apr 2015
at 03:31
  • msg #4

Re: IC: Blackguards and Necromancers (Pathfinder) [Adult]

Might be down for this sort of thing, depends how much room we have to work in
Alexei Yaruk-Mundhenk
member, 1654 posts
Ad Majorem
Dea Gloriam
Wed 15 Apr 2015
at 21:31
  • msg #5

Re: IC: Blackguards and Necromancers (Pathfinder) [Adult]

Norwood:
Did you have something in mind for the setting or general plot of the game? Would this be a group of scoundrels getting up to no good, or more of a "masters of an evil empire" sort of story?


I did in fact, at least the broad strokes of one, let me publish it to you now:

In the dark heart of the Fellgrim Mountains rises an immense fortress of fell magic and dark designs. It is from here that the Dark Lord Flat Stanley plots the overthrow of all that is right and good and the creation of an age of despair and suffering over which he will rule until the very stars fall from the sky.

To this fortress you have been brought by one of the servants of the Witch Queen Hildebrand, one of Flat Stanley's consorts, to serve in her machinations against both her lord's enemies and her rivals among his court: the road ahead is fraught with peril, and you can trust few of the people you will meet, but power and position await those with cunning and guile enough to seize them...

Norwood:
What's the sort of scale and "level" of evil we should expect (by level, I mean degree, not character level). There's a big difference between playing an evil campaign as a ship full of pirate slavers than there is playing people with a mind to kill gods and shroud the world in eternal darkness.


This is largely up to the players, but while I describe this game as 'Infrablack' you can rest easy knowing that you are protected from the true horrors of the human condition by the RPoL TOU. Honestly, I would be more worried about the pirate game than the ones out to kill the gods, killing gods is kind of cartoony and humorous, but slavery? That is some serious bad juju right there...

Any further QCC?
Mustard Tiger
member, 806 posts
Wed 15 Apr 2015
at 23:24
  • msg #6

Re: IC: Blackguards and Necromancers (Pathfinder) [Adult]

Couple questions:

1. What do you mean by 'infrablack?'

2. Is the dark lord's name really 'Flat Stanley?'
Alexei Yaruk-Mundhenk
member, 1655 posts
Ad Majorem
Dea Gloriam
Wed 15 Apr 2015
at 23:53
  • msg #7

Re: IC: Blackguards and Necromancers (Pathfinder) [Adult]

A couple of answers:

1: Here is the definition as I understand it.

quote:
'Infrablack': Adjective.

1: A color darker than the total absence of light, not found in nature.

2: A story that goes beyond the depths of depravity into places that leave scars on the human soul: often used hyperbolically.

3: The color that bursts behind your eyes as you are knocked unconscious.


2: Yes, yes it is: and if you care to make something of it he will demonstrate to you why he is called that...


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Norwood
member, 248 posts
Thu 16 Apr 2015
at 05:57
  • msg #8

Re: IC: Blackguards and Necromancers (Pathfinder) [Adult]

Given that the characters are evil, how in-line do they actually need to be with their two patrons, the witch or Flat? Is it fair that they work to supplant them sooner or later, or otherwise play the role of something other than dutiful lackey?
PCO.Spvnky
member, 136 posts
Thu 16 Apr 2015
at 06:37
  • msg #9

Re: IC: Blackguards and Necromancers (Pathfinder) [Adult]

I would be interested in this.....:)
Alexei Yaruk-Mundhenk
member, 1656 posts
Ad Majorem
Dea Gloriam
Thu 16 Apr 2015
at 14:59
  • msg #10

Re: IC: Blackguards and Necromancers (Pathfinder) [Adult]

Norwood:
Given that the characters are evil, how in-line do they actually need to be with their two patrons, the witch or Flat?


Well, there is a reason that I specified 'Lawful/Evil'. I have tried to run games with N/E and C/E characters before and it NEVER ends well, not even by the standards of an evil focused game. You don't necessarily have to agree with your master and mistress's opinions and goals, but you do have to keep your end of the bargains you make, even if they are as simple as 'you do this or I kill you'.

Norwood:
Is it fair that they work to supplant them sooner or later, or otherwise play the role of something other than dutiful lackey?


This honestly is the expected end game of the campaign, but you wont be getting to that point any time soon, your characters start off as bit players in the larger scheme of the Evil Overlord's plans, and have to rise through the ranks by demonstrating the ability to get the job done and survive many many missions on behalf of your superiors.
Alexei Yaruk-Mundhenk
member, 1664 posts
Ad Majorem
Dea Gloriam
Sat 18 Apr 2015
at 20:27
  • msg #11

Re: IC: Blackguards and Necromancers (Pathfinder) [Adult]

I have started making notes and outlines for the game but it is not ready to publish, however in the interests of full disclosure I have some things I would like to talk about before I fully commit.

1: Get the bad news out of the way first: my schedule and ability to commit to a game are exceedingly erratic, but I always come back after a while if things get crazy, can all of you who have expressed interest deal with that?

2: I am seriously debating using the 'slow' XP progression which would be slower than molasses uphill in the winter via PBP, but would make for a longer running game: is this acceptable?

3: I know some people dislike playing minions, but this would be the narrative of the game for the first few story arcs, is this a deal breaker for anyone?

If at least three of you respond with acceptance to all of these conditions, I should have the game ready for players by some time monday night.
Sir_Chivalry
member, 308 posts
Sat 18 Apr 2015
at 21:10
  • msg #12

Re: IC: Blackguards and Necromancers (Pathfinder) [Adult]

In reply to Alexei Yaruk-Mundhenk (msg # 11):

If you disappear erratically, wouldn't it be smarter to not use the painfully slow xp progression?
godlearner
member, 595 posts
No good deed,
shall go unpunished.
Sat 18 Apr 2015
at 21:33
  • msg #13

Re: IC: Blackguards and Necromancers (Pathfinder) [Adult]

In reply to Alexei Yaruk-Mundhenk (msg # 11):

I would be willing to play under these conditions as long as:

1. You announce your absences an when you expect to come back.

2. Give us a way to reach you outside RPoL in order to ask you when you will be back.
Norwood
member, 250 posts
Sun 19 Apr 2015
at 00:08
  • msg #14

Re: IC: Blackguards and Necromancers (Pathfinder) [Adult]

1. The disappearances are a turn-off, but not a dealbreaker. While it's comforting to know that you'd come back eventually, it's difficult to believe that sometimes. Still, as long as you just drop a line to make us aware that you'll be away for a little while, that would be enough for me.

2. This I take more issue with. As you said, rpol games already tend to move at a crawl, and this could make progress feel frustratingly so. I'm not sure we'd really need it for the game to have longevity. Still, if we started at a decent level (not high, but solidly mid-level like 5-6), that would soften it considerably. Already being competent makes it easier to wait on more power.

3. This I'm actually okay with. As long as a certain degree of scheming is understood and expected, I don't mind starting off as the lackey.
Alexei Yaruk-Mundhenk
member, 1665 posts
Ad Majorem
Dea Gloriam
Sun 19 Apr 2015
at 16:59
  • msg #15

Re: IC: Blackguards and Necromancers (Pathfinder) [Adult]

In response to the two statements thus far:

I can't always give notice right when an absence will start as they start very unpredictably and I often am not sure if I will be back two days later, two weeks later, or two months later, but I can give you a way to contact me and ask if that is going on, and one will be provided in the game when I publish it to you all.

Secondly, You all are right, for a PBP game Fast progression is the only way to go, I have no idea what I was thinking. However, that said, while I was not planning to start you guys off at level 1 I was not planning to go as high as six, so we will have to discuss the specifics in the game when it is ready.

Glad everyone so far is in agreement so far, however we still need one more 'signatory' if you will before I am convinced that this will have enough interest to support a game: I await that step avidly.
borderline_dnd
member, 336 posts
Sun 19 Apr 2015
at 21:34
  • msg #16

Re: IC: Blackguards and Necromancers (Pathfinder) [Adult]

In reply to Alexei Yaruk-Mundhenk (msg # 15):

Given the revisions/clarifications, I'm good with your proposed game.
godlearner
member, 596 posts
No good deed,
shall go unpunished.
Sun 19 Apr 2015
at 22:16
  • msg #17

Re: IC: Blackguards and Necromancers (Pathfinder) [Adult]

Yeay. Level 3 sounds about right to me. Not too low and not too high. I am willing to to do a slow track at level 3.
Alexei Yaruk-Mundhenk
member, 1666 posts
Ad Majorem
Dea Gloriam
Sun 19 Apr 2015
at 22:43
  • msg #18

Re: IC: Blackguards and Necromancers (Pathfinder) [Adult]

That's done it then, expect an IPO here early tomorrow evening (6:00-7:00 EST) when the rules are done and an RTJ posted.

People who have responded to this thread by then will be given priority in the RTJ process, but do not mistake that for a 'buy': the game will NOT be 'first come first served'.
Sir_Chivalry
member, 310 posts
Sun 19 Apr 2015
at 23:07
  • msg #19

Re: IC: Blackguards and Necromancers (Pathfinder) [Adult]

In reply to Alexei Yaruk-Mundhenk (msg # 18):

I'd be interested then
Jagd Mirage
member, 4 posts
Mon 20 Apr 2015
at 02:39
  • msg #20

Re: IC: Blackguards and Necromancers (Pathfinder) [Adult]

I'm interested as well. I'm okay with the stipulations provided as recently amended.
kark2
member, 142 posts
Mon 20 Apr 2015
at 11:59
  • msg #21

Re: IC: Blackguards and Necromancers (Pathfinder) [Adult]

I can be interested as well.
Arudin
member, 1 post
Mon 20 Apr 2015
at 19:20
  • msg #22

Re: IC: Blackguards and Necromancers (Pathfinder) [Adult]

I'd be interested in something like this too
Alexei Yaruk-Mundhenk
member, 1667 posts
Ad Majorem
Dea Gloriam
Mon 20 Apr 2015
at 22:23
  • msg #23

Re: IC: Blackguards and Necromancers (Pathfinder) [Adult]

link to another game

There is the game, it is rough, and not fully filled in, but it should serve.

Just a few reminders in this last post of the Interest Thread:

1: Char Gen is being done collaboratively.

2: We are NOT doing 'first come first served', there will be a few days for applications to trickle in. Players who expressed interest here will have priority over those who come from the W-P link: but only in so far as all other factors are equal: as stated above, it is not 'First Come First Served'.

3: This game is 'Adult'.

4: All PCs will be L/E in alignment. (Debating allowing L/N with Evil Tendencies, but that will be Discussed in game.)

5: Fifth and Finally: We are only looking for FIVE players at this time unless people RTJ asking to become GMs, in which case there will be slots for 5 more players per additional GM.

link to another game

Thank you for your interest and to quote a popular book: "May the odds be ever in your favor."
godlearner
member, 597 posts
Tue 21 Apr 2015
at 01:37
  • [deleted]
  • msg #24

Re: IC: Blackguards and Necromancers (Pathfinder) [Adult]

This message was deleted by a moderator, as it was against the forum rules, at 02:18, Tue 21 Apr 2015.
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