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18:03, 25th April 2024 (GMT+0)

Mutant chronicles game.

Posted by Katataban
Katataban
member, 18 posts
Thu 19 Mar 2015
at 15:25
  • msg #1

Mutant chronicles game

Disclaimer: (This has nothing to do with the 2008 for lack of better term, Movie. Though based on the same universe, the movie has very little to do with the actual setting.)

With the nearing release I'd like to try again to see if I can garner interest for a Mutant Chronicles game.
This message was last edited by a moderator, as it was against the forum rules, at 16:04, Thu 19 Mar 2015.
thyrwyn
member, 5 posts
Sat 21 Mar 2015
at 03:31
  • msg #2

Re: Mutant chronicles game

Love the setting - always have. Color me interested - though I may not have the time...
N0-1_H3r3
member, 4 posts
Fri 27 Mar 2015
at 16:52
  • msg #3

Re: Mutant chronicles game

I'm interested, but more to observe than to play (not enough time to devote to playing). I'm interested mainly because I'm one of the game's developers, and I want to see it in action.
MrBojab
member, 31 posts
Not totally useless
Australian
Mon 6 Apr 2015
at 12:59
  • msg #4

Re: Mutant chronicles game

I'd be interested, though I know nothing beyond the setting info in the movie so...
I also would have no system knowledge so...
Katataban
member, 26 posts
Wed 8 Apr 2015
at 19:18
  • msg #5

Re: Mutant chronicles game

I'm currently setting up the character creation in posts in the game.

Though the setting in the movie is very different from the actual mutant chronicles setting, the atmosphere and feel are very similar. The setting is rather intuitive, and very open so don't worry about that bit. It will all be explained.

I've personally written small bits for the Core book, but fortunately had very little to do with the development. Just waiting for the mail man to bring me my stuff :P
Alyse
member, 381 posts
Pretty, witty, and gay
(married since 2011!)
Wed 8 Apr 2015
at 19:44
  • msg #6

Re: Mutant chronicles game

I have the public beta playtest draft, but have not really done more than skimmed it. How does the third edition differ from the first and second? (Not sure which of the previous editions I've read, sorry.)
N0-1_H3r3
member, 5 posts
Fri 10 Apr 2015
at 18:06
  • msg #7

Re: Mutant chronicles game

Alyse:
I have the public beta playtest draft, but have not really done more than skimmed it. How does the third edition differ from the first and second? (Not sure which of the previous editions I've read, sorry.)

In terms of mechanics, quite a bit - it's an entirely new system, designed for action-movie style action rather than the heavy simulationist bent of the prior editions (well, edition - the rules in 1st and 2nd edition Mutant Chronicles are basically the same - 2nd edition was more a reprint/revised edition than a completely new version of the game).

The core mechanic is simple: a test requires that you roll two or more d20s, and compare each to a target number (determined by the character's attributes and skills). Each d20 that rolls equal to or less than the target number scores one success. The difficulty of the test is the number of successes required. Rolling more successes than you need for a test grants you Momentum (one Momentum for each surplus success), which can be spent immediately to improve the action you've taken (inflict more damage with an attack, for example), or saved to help yourself or another member of the group in a later test.

It gets a little more nuanced when you add in the skills system, and the ways in which you buy extra d20s for a test (2d20 is the default).

Skills are rated in two ways - Expertise, and Focus. Both are rated from 1-3, or 1-5 for three 'Signature' skills on each character. Expertise is a flat bonus to a character's Attribute scores for tests against that skill. Focus is the natural value on each d20 that scores two successes. For example, if a character has Coordination 9, Ranged Weapons Expertise +2 and Ranged Weapons Focus 2, he needs an 11 or less on each d20, and any rolls of 1 or 2 score two successes instead of one.

Buying extra d20s for a test comes from a few sources. Some talents allow bonus dice, as do certain actions (the exploit weakness action in combat grants +2d20 on an attack roll), and the expenditure of resources like Reloads (each Reload spent on an attack adds +d20 to that attack roll). The most common way, however, is by paying Dark Symmetry Points into the GM's pool (Dark Symmetry Points are the GM's resource, for things like acting out of order or fuelling NPC special abilities). Each Dark Symmetry Point paid to the GM grants +d20, to a maximum of +3d20.
Alyse
member, 382 posts
Pretty, witty, and gay
(married since 2011!)
Fri 10 Apr 2015
at 18:50
  • msg #8

Re: Mutant chronicles game

Sounds interesting despite its complexity.
N0-1_H3r3
member, 6 posts
Fri 10 Apr 2015
at 19:09
  • msg #9

Re: Mutant chronicles game

Alyse:
Sounds interesting despite its complexity.

In practice - playtest games I've run - it flows quickly and is one of those systems where it's more complex to explain than to play. Of course, I've never seen it used PbP, so that may change things.
Bane Root
member, 202 posts
Thu 23 Apr 2015
at 21:01
  • msg #10

Re: Mutant chronicles game

Count me in. I'm set to buy as soon as it is released, having missed out on the Kickstarter option ...
Katataban
member, 31 posts
Fri 24 Apr 2015
at 09:29
  • msg #11

Re: Mutant chronicles game

The game is very straightforward once you're in play. Character creation takes a bit getting used to, if you've not used similar systems before, but other than that it's rather straight forward.
This message was last edited by a moderator, as it was against the forum rules, at 13:49, Fri 24 Apr 2015.
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