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IC: Star Wars - Heresy.

Posted by Coridan
Coridan
member, 141 posts
Fri 30 Jan 2015
at 18:46
  • msg #1

IC: Star Wars - Heresy

The Pitch - What if Anakin Skywalker had become the Emperor? This is a Star Wars setting that is 15,000 years ABY. In this setting, the heroes fight to restore the Jedi and the Republic in a dystopian, gothic setting of a dying galaxy that takes it's cues from Warmhammer 40K and David Lynch's Dune as much as it does from Star Wars.

Note that if I run this, I demand that PCs be heroes. I'm not running a Dark Sider campaign, I am not running the Sith'aari in any kind of sympathetic manner, and I am not interested in any kind of villainous PCs. PCs who have been raised in essentially a Dark Sider culture and are struggling against temptation? Absolutely. PCs who wobble and have flaws? Of course. But standard Dark Side rules for the system we will be using will be enforced.

I'm looking at using Fate Core or Star Wars RE:UP for this.

For some background --

"The Sith'aari houses have ruled the known galaxy for 10,000 years, ever since the Great Palpatine, the ever-living, began the New Order which brought forth order from chaos. He taught the first Emperor, the Sith'aari known only as Vader (may the Chosen One be praised), who established rule by the strong, rule by the ruthless, rule by the brave. He established the traditions of the use of the Great Fury and Fear, the manifestation of all life. He brought forth our system of noble houses that keep us strong against extra galactic invaders like the Vong. He was the greatest of an unbroken chain, and our Great Empire is but the latest manifestation of an eternal manifestation of pain, rulership and greatness.

However, there is word of a heresy. Obviously, it must be false, a stratagem or ploy of the Vong or one of the 100 sects of fear and hatred to undermine the Prophets of Fear and our Great Empire.

There have appeared warriors who manifest the skills of the Sith'aari house lords, but who spare their foes, sway them with words of reconciliation. They stop wars. They grant courage without hate. Their use of the Fear and Fury is impossible! They are calm and serene. How can serenity grant power? It's a trick!

But we will be victorious, because never has such a foe filled me with fear and hate.


-- Archlord Rendamous Fel, in a letter to his wife, before the start of the Great Restoration, in the final days of the Great Sithaari Empire, before the establishment of the 3rd Republic.

The Force Will Be With You, Always- Graffiti sprayed on the walls of the Temple of Fear, at the beginning of the Jedi Heresy.

Interrogator - "This *Republic* you speak of never existed, heretic! It's a fantasy dreamt up by spy masters. Tell me, what house backs you? Who is your lord?"

Prisoner - "The Republic endured for 25,000 years, Inquisitor, longer than your Empire. My master told me, because he saw it. My master is Qui Gonn Jinn, who is now one with the Living Force, which is my ally. So, continue with your torture when you're ready.
"

Jedi heretic and Inquisitor Prophet of Fear, during a confession.

Emotion, yet peace. Ignorance, yet knowledge. Passion, yet serenity. Chaos, yet harmony. Death, yet the Force.

- The reply to the 300,000 word opening statement of the Sith’aari propagandist and preacher Alcorus, broadcast as a meme throughout the Starweb, 10,446 AA (After Ascent). Now commonly attributed to Arcadia Hesh, first of the Restoration Jedi Masters.

"These Dark Siders are not true Sith. There can only be two- a Master to hold power, and an Apprentice to hunger for it. And being that I am merely a bodiless phantom, you are in that most wondrous of positions – a Sith without a living master. So, now, go forth, and support your brave and honorable Jedi friends. Bring peace to the galaxy, my apprentice."

Conversation between the Gatekeeper of the Sidious Holocron and a member of the Jedi Restorationists.

--

Imagine Dune crossed with Dark Heresy, Les Miserables and traditional Star Wars tropes. The visuals are gothic, arabic, with a decaying empire, baroque and almost steampunkish technology, and ancient secrets, as well as a galactic society on the brink of great change.

The setting is 12,000 years after Star Wars: Revenge of the Sith. The key difference between the canonical ending of the film and the history of this setting is that Anakin Skywalker, while losing his hand again and being defeated by Obi-Wan Kenobi at their duel at Mustafar, does not have his body consumed in lava. Instead, he retains his full power, and swiftly destroys Palpatine, after being satisfied that he has learned all he can from the Sith master. With that, he reshapes the galaxy, destroying all memory of the Jedi and the Republic, creating a system of vassalage, eternal warfare and a dark sider elite to rule the galaxy, instituting Sith rule that lasts for 10,000 years. With this, he breaks the Rule of 2, justifying that, as the Sith’aari, it is his mandate to at once elevate the Sith to galactic rule and to utterly destroy them, which he does. Emperor Skywalker, strangely, never has children. He and Palpatine are instituted as prophets and religious figures upon his death, where a system of house wars overseen by a neutral Sith religious hierarchy ensure the coming and going of various dynasties, while keeping The Weak (those who can not feel the Force, which is renamed The Great Fury)

However, Obi-Wan Kenobi hides the twin children of Skywalker and ensure that the Skywalker bloodline is kept safe, while also creating hidden caches of Republic history and Jedi Lore. No new Jedi are trained. The populace of the galaxy suffers under horrible oppression, as technology stagnates and the Sith’aari houses create a grand and wicked empire that burns out worlds due to millenia of abuse, wars and squandering of environmental resources.

Most worlds are now deserts, burnt out wastes, fetid jungles or poisonous ruins, due to millenia of wars between Sith’aari houses and sects. The Weak labor in great factory-worlds that are pollution clogged furnaces, to create the war materiel that each house needs to prosecute it’s wars. The Strong and their attendants live on gilded worlds of glass and marble, keeping what remains of gardens and unspoilt life to themselves. The Great Guilds fight their wars of commerce, being ultimately tools of their Housed lords, as they are Weak.

The last Emporer, Vecundus of house Tarkin, died in his sleep (a feat he swore he would live up to during his 300 year reign), having lead the Sith’aari against the extra-galactic Vong foe. This ancient master of the black iron poison blade and the Sith arts of battle sorcery has been interred on the ancient crypts of Tattooine, after the mandated 3 year mourning period. Now, overseen by the Voices of Fear and Hate, the galaxy trembles as another war for succession begins, and the 12 great houses struggle to determine which of theirs will sit upon the Bleak Throne located in the Imperial Palace, situated in the asteroid ruins of the dead world Alderaan.

A curious development has been noted as an aberrant sideline to this war of succession. Since the Throne is being contested, the Hands of the Emperor, the Empire’s internal security service, lacks the usual razor sharp direction it usually has. As such, a strange new heresy has arisen.

Groups of this particular sect claim that an actual galactic political body called the “Republic” existed before the rise of the Chosen One arose, before the Prophet Palpatine united the galaxy as the First Emperor. They use a strange, exotic variant of the powers of the Fury, in which they used emotions such as compassion, hope, love. Any sage of the Fury knows this is impossible. They seem serene in combat, exercising a strange discipline over their emotions. Certainly, this is some illusion, a trick to mislead a combatant.

But worst of all, they use a weapon sacred Red Blade of the Chosen One. He was and is the only Sith’aari who ever used the sacred blade of hate. These heretics add insult by their blades being all manners of colors. They call these weapons “lightsabers”.

Like all the illegal sects of Hate and Fear, they will be destroyed in time.

--

From the Kenobi Holocron

By the grace of the Force, my consciousness has slept inside of this crystal for a long time. The Republic I lived and fought to defend is long gone, just as much due to my own personal blindness and arrogance as much as from the machinations of the Sith Darth Sidious. Now, the republic has been replaced by a monstrosity, and I suppose that my punishment has been to witness it all. But, as my master Qui Gon Jinn put it, “The Force does not judge, and neither do Jedi.” I can say that the Force has in a way been merciful to me, for now in this time of great change I can perhaps make amends for my own blindness and crimes. I remember feeling Anakin’s hate for me on that fateful day at Mustafar. It is very hard for me to feel that it was not justified. I hope that across the millenia and the Force, that you might still forgive me, just a bit, my brother, student and best friend.

I know that you are not from our galaxy. So, I will summarise what I know of the state of the Force, galactic culture, society and the nature of Sith’aari Force practice.

Anakin Skywalker, after slaying Emperor Palpatine, after the Republic had been consolidated into the Empire after the Clone Wars, took the lore that he had recovered on worlds such as Korriban to heart. He essentially recreated a Sith Empire from what he learned from the discorporated spirits of such luminaries as Marka Ragnos and Naga Sadow, casting aside the revisionist doctrines of the line of Darth Bane. In his reforging of society during the 300 years of his life, Skywalker essentially fufilled the dream of many Sith masters, sects and cults – a return of the Sith empire that had been established by the exiled Jedi of Tython. In his hatred of the Jedi Order, he had Jedi practices and techniques obscured and buried, and all knowledge of Jedi Force doctrine erased from known history.

The very last Lightsaber to ever be wielded was his. The practice of alchemically creating dark side infused blades was resurrected. Force practice was drenched in ancient Sith occultism and ritual. Finally, the only way of knowing the Force in Skywalker’s new galactic culture is the Dark Side of the Force. As is fitting for the Force’s dark side, this lie has become social truth and history for this Sith empire. Ironically, the entirety of the Jedi and Sith conflict has been wiped from history, with Force use being ascribed to various fractious sects and practices before the rise of the prophet Palpatine and the Chosen One. I myself find it ironic that Palpatine’s legacy is to be used as a tool of state, a kind of herald prophet for the Chosen One, who’s role is downplayed in the official Sith’aari histories. The only ones who know the truth concerning the nature of the Force are the Emperor, to whom this is revealed upon his or her ascension, the highest of the Prophets of Hate and Fear, and select agents of the Emperor’s Hand, who in concert with the Great Temple destroy all traces of competing Force traditions.

The Force is known as the Fury, or sometimes the Great Fear or the Great Terror. While a large numbered of very small cults exist, the notion that the Force is only composed of hatred and fear is so pervasive that no one who uses the Force in this age can concieve of any other way of using the Force than by way of the Dark Side.

Galactic society is divided upon two lines – The Weak, who are the mass of people who do not hear the Force, and the Strong.

Traditionally, The Strong are divided into twelve Great Houses, who hold planetary possessions as their fuedal holdings on behalf of the Emperor. Since the Fury manifests in family lines, each house carefully monitors lineage and makes strategic marriage alliances so as to maintain the strength of the houses scions. Each house consists of a number of families who war with and dance with each other in an incestuous struggle to determine power and leadership within the house. Each house has normal troops, armed with conventional armor, and has it’s own house armies in addition to the troops that are required for the Emperor’s Legions. Further, each house must send 1 out of 10 of it’s Strong scions into Imperial service, either as Throne Knights who serve the Emperor directly, or as Templars, who enter the Temple heirarchy as priests.

Houses are free to wage war upon each other as they wish, so long as they follow the approved protocols of struggle, which include limitations on collateral damage that can adversely effect the Empire as a whole. This includes use of forbidden Force techniques which can ravage worlds, use of biologics or fusion weapons which can destroy multiple worlds, and so forth. These are reserved for the Emperor alone, although this has been invoked retroactively when a particular house candidate wins the Throne. The Throne only uses these means against the Vong, during various rebellions, and when the Throne wishes to crush a Great House for whatever reason.

The neutral arbiter and enforcer of civilian policy and law is the Temple of Fear. Representing the life concerns which create wise reaction which preserves life and leads to hate, the Temple of Fear has the absolute authority to enforce treaties between houses, adjudicate legal disputes and see to the care of the Weak. A common truism in the Empire is “For the weak, fear. For the strong, Hate. One leads to the other.” Most of the civilian populace despise the Temple even moreso than the great houses or the Emperor, who are admired by some or even revered, but always feared. The Temple conducts inquisitions against political movements, guilds and various small Force sects that arise amongst the populace, and disturbingly resembles in many ways our old Jedi Order of the post-Draggluch period. The Temple of Fear is in some ways the filter between the Great Houses, the Emperor, and the great mass of non-Force Users in the galaxy, acting all at once as religious authority, legal system and secret police. The Temple of Fear can occasionally act as a court of respite against House Lords and planetary governors who abuse the populace more than usual, but only if those involved can be successfully accused of violating imperial law.

The top rung of Weak society… pardon me. I do not enjoy using that term for people who can not hear the Force. Ahem, the top rung of society that does not regularly use the Force are the Great Guilds. Transformed versions of megacorporations such as Kuat, Sorosuub and Seinar, the Great Guilds wield much power, as the houses and Temple absolutely rely on them to produce manufactured goods of all kinds. Curiously, at the very beginning of the Sith’aari empire, Skywalker forbade the newly forming Great Houses or Temple to directly own or command any manufacturing or business infrastructure, forcing Force Users to deal with other people who did not use the Force and creating within the Great Houses a crippling weakness. Of course, the Throne itself or the Great House from which the current Emperor hails does not have this restriction. Winning a war for the throne usually ensures that the house of a seated Emperor will enjoy much wealth and power. The seated Emperor usually makes it clear to his former house that any attempt to abuse this position and to usurp him or her will result with every individual in the house being exterminated to the last man, woman and child, and the House being refounded with candidates from the Emperor’s Legion. This has happened on a few occasions in Imperial history.

There are approximately 300 Great Guilds, with some of them commanding as much power as a great house. The Great Guilds, while permitted ‘security forces’ and ‘body guards’, are closely watched by the Great Houses, the Temple and the Throne to ensure that they do not habor thoughts of rising above their station. And while powerful Guild Factors might have minor adepts of the Hundred Sects of Fear and Fury on staff as ‘advisors’, any serious attempt to challenge the Houses or Temple in the use of the Force will meet with swift and terminal action. In large part, the Great Guilds exist as a means of supervision over the masses of ordinary people who create the Empire’s wealth and as a safety valve for those with ambition to rise in station, although the Guilds, with their arcane politics, initiations and customs, are as despotic as their force-user rulers.

Scientific research and technological innovation in the Empire, by decree of the Temple and the Throne, have sat at a standstill for the past 10,000 years. I estimate that the technological capabailities of Empire roughly correspond now to what was used during the Great Hyperspace War. The nav computers and advanced hyperdrives of my day are a thing of the past – now, hyperspace beacons are regularly used. Diseases which had been eliminated in my time commonly ravage the populace. Droids, while still heavily used, are now the province of the wealthy. Automated factories do not exist – workers build goods in unsafe manufactories that are hundreds of years old.

--

A word from the Restorationists

If you have received this, your old life has ended.

Right now, guided by the Force, the inquisitors of the Temple are on their way to you. You will either be indoctrinated as a Prophet of the Temple, recruited as an initiate into a Great House, or seized as a soldier of the Emperor’s Legion. Your life will be sacrificed on the altar of the Fury, which the sages of old called the Dark Side of the Force. While you may think you’re a god, you will sink into a life of pain, madness, and constant fear and misery. I know, because I studied under the Emperor himself.

However, there’s another way. When you’re calm, at peace, good with yourself, when you think of those things which are worthwhile and not toxic in your life – the love of your family, watching a sunrise, seeing the smile on the face of someone who you helped for no gain of your own, the shake of a hand in brotherhood – you will be filled with a power that can perform miracles. What you know as the fury is always there – we’re people – it can be resisted. You can say no to misery. Understand that it will always lie to you, and to trust your instincts.

The Sith’aari are killing the Force. If you chose to join us, we’ll explain more. Half the galaxy is dead. Once, there was a Republic where freedom reigned, where people could have a decent shot at not living in squalor and misery. In this place, the people who had the power served those who did not. A Senate of the people ruled.

You can either make the choice for hatred and fear, or you can chose hope. You can join us, and undertake the Jedi Way. The galaxy and the Force itself needs you. The danger will be immense, and you will most likely die. But, as fear is an illusion and hatred is a lie, there is Death, yet the Force, as the ancient Code says.

The Force will be with you, always!
This message was last edited by the user at 18:53, Fri 30 Jan 2015.
Nurgles_Rot
member, 69 posts
Fri 30 Jan 2015
at 19:01
  • msg #2

Re: IC: Star Wars - Heresy

Holy Hell yes where do I sign up?
Coridan
member, 142 posts
Fri 30 Jan 2015
at 19:05
  • msg #3

Re: IC: Star Wars - Heresy

Let's wait for some further reactions.
Nurgles_Rot
member, 70 posts
Fri 30 Jan 2015
at 19:18
  • msg #4

Re: IC: Star Wars - Heresy

I will say I have never used Fate Core or the other before. But I am a quick learner.
OutlawJT
member, 218 posts
Fri 30 Jan 2015
at 19:31
  • msg #5

Re: IC: Star Wars - Heresy

I am extremely interested in the premise. However, I have zero interest in the Fate Core or the Star Wars system you mentioned. Is there any chance you'd consider using Star Wars SAGA or failing that just going freeform?
Nurgles_Rot
member, 71 posts
Fri 30 Jan 2015
at 19:42
  • msg #6

Re: IC: Star Wars - Heresy

Saga I have experience with.
pouyer98
member, 22 posts
Fri 30 Jan 2015
at 20:15
  • msg #7

Re: IC: Star Wars - Heresy

Oh heck yeah. I'm interested
DementedJ
member, 8 posts
Fri 30 Jan 2015
at 21:26
  • msg #8

Re: IC: Star Wars - Heresy

this sounds amazing. i'd happily play in FATE core, but i only have theoretical experience with the system, and i'm only passingly familiar with the old d6 version. looking over the re:up rules as soon as they finish downloading.

i do admit to a great deal of knowledge of the SAGA system, but that means i'm also familiar with its flaws, so i'm more than comfortable going with a different system.
Gray-Exile43
member, 249 posts
Fri 30 Jan 2015
at 22:49
  • msg #9

Re: IC: Star Wars - Heresy

I don't know the system, I swear to you I will learn.
What a fantastic story. Seriously...
My jaw was hanging open as I read this. I want, no need to play in this game.
anmcomic
member, 307 posts
Fri 30 Jan 2015
at 23:31
  • msg #10

Re: IC: Star Wars - Heresy

This is sheer genius. It's like if Mozart made game concepts. Awesome and definitely interested, but I'm another guy who doesn't know the rules.
MikeS
member, 50 posts
Sat 31 Jan 2015
at 00:51
  • msg #11

Re: IC: Star Wars - Heresy

I'd be very interested, too.

I have FATE experience.
Ice Raven
member, 169 posts
Sun 1 Feb 2015
at 10:21
  • msg #12

Re: IC: Star Wars - Heresy

I'm up. I love the effort you've put in! I can see that this is a labour of love which you have been thinking of for quite some time.

No experience with the systems, but I'd rather be role playing than roll playing anyway
Coridan
member, 143 posts
Mon 2 Feb 2015
at 19:12
  • msg #13

Re: IC: Star Wars - Heresy

So, let's take a vote - either FATE Core or Star Wars Re Up. I'd rather not use Saga because, as nice as that game is, it's map based, and I've developed an allergy to map based game play.

What do people think?
This message was last edited by the user at 19:17, Mon 02 Feb 2015.
Nurgles_Rot
member, 74 posts
Mon 2 Feb 2015
at 19:36
  • msg #14

Re: IC: Star Wars - Heresy

I will have to learn both so I can play either one
Gray-Exile43
member, 254 posts
Mon 2 Feb 2015
at 19:47
  • msg #15

Re: IC: Star Wars - Heresy

I don't know fate, I know Star Wars re up.
I am not opposed to learning a new system if it flows better.
OutlawJT
member, 219 posts
Mon 2 Feb 2015
at 19:54
  • msg #16

Re: IC: Star Wars - Heresy

In reply to Coridan (msg # 13):

I doubt I can change your min regarding SAGA but I do have an argument in it's favor considering your issue with it. In PBP games it is very easy to abstract gameplay to accomodate the lack of a grid map. All it takes is a little desription of the environment of an encounter (which you should be doing anyway), a general reference to the distance between characters enemies and PC's, and a statement of what obstacles are directly between enemies and PC's or directly next to either. It's a little more work but it shouldn't amount to more than an extra full paragrapn on average. That way a PC can post 'I move to enemy 1 and attack with my lightsaber' instead of 'I move to d7 and attack enemy 1'. Obviously they would use more descriptive prose but I hope that gives you the general gist.
DementedJ
member, 9 posts
Tue 3 Feb 2015
at 01:25
  • msg #17

Re: IC: Star Wars - Heresy

i'll vote Fate, with the hopes that we make chargen a collaborative process, as that seems to suit the system best. if players are gonna be left kinda on their own, then Re Up will suit more, as that has plenty of crunchy bits that are easy to understand for chargen.
MikeS
member, 51 posts
Tue 3 Feb 2015
at 02:47
  • msg #18

Re: IC: Star Wars - Heresy

I'd vote for FATE.
Ice Raven
member, 170 posts
Tue 3 Feb 2015
at 08:50
  • msg #19

Re: IC: Star Wars - Heresy

I agree with Nurgles.
quote:
I will have to learn both so I can play either one

Steeldragon05
member, 44 posts
Tue 3 Feb 2015
at 09:30
  • msg #20

Re: IC: Star Wars - Heresy

Could run it with Force and Destiny/EotE/AoR. Or use Unisystem.
DementedJ
member, 10 posts
Tue 3 Feb 2015
at 10:33
  • msg #21

Re: IC: Star Wars - Heresy

F+D is more problematic to obtain, especially if you have to shell out shipping and handling to a non-US destination.

i feel like i must be missing something with how FFG is doing everything. are they really charging people to do their mass beta tests?
Norwood
member, 238 posts
Tue 3 Feb 2015
at 11:49
  • msg #22

Re: IC: Star Wars - Heresy

I'd probably be interested in this. It's a very unique premise that looks like a fresh take on the star wars universe and canon. Can't say that I'd be up for a non-FATE system, though. I think I just wouldn't enjoy this as much in something heavier than that.
Coridan
member, 145 posts
Wed 4 Feb 2015
at 16:43
  • msg #23

Re: IC: Star Wars - Heresy

Most likely I will be using Star Wars RE UP. Do a google search on Star Wars D6 Re Up.
Coridan
member, 146 posts
Wed 4 Feb 2015
at 17:39
  • msg #24

Re: IC: Star Wars - Heresy

The game is up! Check the players wanted forum for details.
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