Here's the basics before I dive into details:
- D&D 5e system
- Mega-dungeon style game
- Small Party Focus (4 members)
- Narrative Story and Combat, Maps may be provided, but will be non-specific nor to scale
Alright, so I've got two base ideas for a Mega-Dungeon campaign.
The first idea is for a abandoned Elf fortress. Elves and Demons waged war on each long ago, and this is a relic from that war that was abandoned centuries ago. The new Elf King wishes to reclaim lost knowledge and relics from that time, and he has decided to charter a group of adventurers to pursue his interests. This game would be largely focused on the exploration of the fortress, learning about its history, and solving its mysteries. On a 5 point scale (1 is low), this would be a Combat 4, Complexity 3, Puzzle 2, Roleplay 3, Exploration 5 kind of game.
Next, I have an idea for a strange world where the underground areas, known as the Dark Expanse, are normally sealed off from the rest of the world by complex mechanisms and machinery that no one really understands. No one's sure exactly who constructed the Dark Expanse or what its purpose is though many of the races have their legends and theories. All that's known is that the entrances, Portals, to the Dark Expanse only open once every century for one hundred days. The group is a part of a new guild that wishes to make its mark by use of some exclusive information that the guild leader has come across. This game's ratings would be Combat 5, Complexity 4, Puzzle 2, Roleplay 3, Exploration 5.
For those curious about the ratings, here's a quick summary of their meanings:
Combat: How often and difficult combat encounters are expected to be. 1 would indicate that fights are rare and happen once per day at the most. A 5 would indicate that you can expect a minimum of 2 fights in a day and that the difficulty means that character death is likely.
Complexity: An indicator of the number of skill checks to be made in a game. Also indicates the level of consequences associated with failure of said checks.
Puzzle: Indicator of how much logical reasoning is expected of players outside of their skill checks. In other words, rolling a 20 for an Intelligence check in a 5 rated game will not point you in the correct direction by default.
Roleplay: How much and quality of writing to be expected inside the game. Also indicates how much character development and interaction is influential. A 1 rating would be an OP game about a group of murder hobos. A 5 rated game will require extensive backstory construction, creation of NPC's and associations, and will require above average writing skills.
Exploration: How much impact the setting will have upon the game. You can expect lore, history, and encountered locales to be of extreme importance and to be very detailed in a 5 rated game. A 1 rated game expects the setting to have little to no impact.
Anyway, which idea would be more appealing? A one off kind of idea inside a larger setting, or a setting where the idea is the larger problem at hand?
This message was last updated by the user at 16:39, Fri 30 Jan 2015.