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Zombie Apocalypse with (Modified) Castle Falkenstein.

Posted by steelsmiter
steelsmiter
member, 1279 posts
GURPS, BESM, Fate, Indies
NO FREEFORM!
Fri 9 Jan 2015
at 23:46
  • msg #1

Zombie Apocalypse with (Modified) Castle Falkenstein

March, 0 AZ-
No one is quite sure what brought about the Zombies. They're reasonably certain it had something to do with a sewage plant fire in New Mexico. Infrastructure fell apart too quickly to ascertain a Patient Zero. The disease apparently had no trouble traversing the climate of the Mojave Desert. Worse, the rockies didn't really slow it down.

Not long after the initial wave of infections, it was discovered that areas with walled prisons (and some universities with sturdy structures) were more defensible. Rural towns were more or less wiped out. Urban areas with sturdy structures fared only marginally well.


The game takes place in one such area, some months after the fall of infrastructure. Such areas aren't defensible forever however, so chances are there may be a good bit of forays out to gather supplies, or perhaps even investigate rumors of a cure.

In any case, I was thinking about using a modified version of Castle Falkenstein due to another GPIA thread, but I don't want to steal his thunder. I'll post all the rules tweaks in the game should I get enough interest that I want to run it.

P.S.: One noteable departure is that unlike the other game, I don't really want to set it in World War Z or for that matter, any pre-existing zombified world. I want a (reasonably) unique setting that draws inspiration from other sources at best.

What do you guys think?
This message was last edited by the user at 23:59, Fri 09 Jan 2015.
steelsmiter
member, 1284 posts
GURPS, BESM, Fate, Indies
NO FREEFORM!
Sat 17 Jan 2015
at 06:46
  • msg #2

Re: Zombie Apocalypse with (Modified) Castle Falkenstein

Oh another thing I thought I'd mention: I got no problem starting this game before the actual apocalypse takes place, or putting players in media res
ArgamenPhish
member, 61 posts
The Porphyrophiliac
The Eccentric Psion
Sat 17 Jan 2015
at 07:58
  • msg #3

Re: Zombie Apocalypse with (Modified) Castle Falkenstein

I haven't play in any zed games for awhile and I'd like to see a unique world setup. I'd RTJ.
steelsmiter
member, 1285 posts
GURPS, BESM, Fate, Indies
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Sat 17 Jan 2015
at 08:02
  • msg #4

Re: Zombie Apocalypse with (Modified) Castle Falkenstein

Awesome. I have a very basic rundown of the rules prepared, modifications to Abilities, Gear, and Starting Cash. I'm writing Archetypes at the moment. I've got about a half a dozen or so.
JoryFarice
member, 7 posts
Loves Usurping Kingdoms
19yr Old Murican
Sat 17 Jan 2015
at 08:06
  • msg #5

Re: Zombie Apocalypse with (Modified) Castle Falkenstein

I'd join too for similar reasons to the other guy lol.
steelsmiter
member, 1286 posts
GURPS, BESM, Fate, Indies
NO FREEFORM!
Sat 17 Jan 2015
at 08:09
  • msg #6

Re: Zombie Apocalypse with (Modified) Castle Falkenstein

Well, I'm not sure what you mean when you say "unique world setup". If you want a distinct lack of tropes, I can't really make guarantees. But suffice to say, I won't be using any source material directly. Except that I have a leaning toward slow zombies in packs.
JoryFarice
member, 8 posts
Loves Usurping Kingdoms
19yr Old Murican
Sat 17 Jan 2015
at 08:12
  • msg #7

Re: Zombie Apocalypse with (Modified) Castle Falkenstein

steelsmiter:
But suffice to say, I won't be using any source material directly.


That's what I thought he meant. At least that's one of the things 'm looking forward to lol
steelsmiter
member, 1287 posts
GURPS, BESM, Fate, Indies
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Sat 17 Jan 2015
at 08:18
  • msg #8

Re: Zombie Apocalypse with (Modified) Castle Falkenstein

Aah right. Well that's good then.
steelsmiter
member, 1288 posts
GURPS, BESM, Fate, Indies
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Sat 17 Jan 2015
at 10:58
  • msg #9

Re: Zombie Apocalypse with (Modified) Castle Falkenstein

Oh, forgot to ask: Should I assume the late response means you guys are more interested in being at the start of a Zombie Apocalypse than a few months out?

I'm thinking I want to have Nancy Grace report the sewage plant fire mentioned in the first post, and have sickness spread to where we start within like 3 days.
JoryFarice
member, 9 posts
Loves Usurping Kingdoms
19yr Old Murican
Sat 17 Jan 2015
at 20:10
  • msg #10

Re: Zombie Apocalypse with (Modified) Castle Falkenstein

It's up to you. I'm good for most anything.
ArgamenPhish
member, 62 posts
The Porphyrophiliac
The Eccentric Psion
Sun 18 Jan 2015
at 06:52
  • msg #11

Re: Zombie Apocalypse with (Modified) Castle Falkenstein

Really I was more focused on someone unique 'thing' that makes your game distinct. I can take or leave tropes. I'm ok if they exist, and if someone avoids them like zombies than ok too.

I like starting at the beginning cause being able to role play the 'oh shiznaz whats goin on?!' moments. Also in the other opposite it allows more than enough time to ... I'm bad at this lingo but I think 'minmax' is the right word. If you understand what I'm saying.
steelsmiter
member, 1289 posts
GURPS, BESM, Fate, Indies
NO FREEFORM!
Sun 18 Jan 2015
at 07:23
  • msg #12

Re: Zombie Apocalypse with (Modified) Castle Falkenstein

ArgamenPhish:
Really I was more focused on someone unique 'thing' that makes your game distinct.<quote>
So for you, what is that?

<quote>I can take or leave tropes. I'm ok if they exist, and if someone avoids them like zombies than ok too.

Tropes aren't something I plan on leaning on. I'll have a reason why the military doesn't just steamroll the zombies and call it a day. You pretty much need an inefficient military to run a ZA game anyway. I'm creating Archetypes, but leaving them optional. I've got about a half a dozen so far. I also want to have somewhat of a collaborative decision about what becomes the defacto currency once the dollar is irrelevant.

quote:
I like starting at the beginning cause being able to role play the 'oh shiznaz whats goin on?!' moments.

That reminds me, I'm very unfond of censorship, so I'm leaning toward adult, but willing to go mature. What do you guys think?

quote:
Also in the other opposite it allows more than enough time to ... I'm bad at this lingo but I think 'minmax' is the right word. If you understand what I'm saying.

I don't know if it is the right word or not, but I have an extreme opposition to min-maxing.
Holobunny
member, 40 posts
Sun 18 Jan 2015
at 08:04
  • msg #13

Re: Zombie Apocalypse with (Modified) Castle Falkenstein

steelsmiter:
I also want to have somewhat of a collaborative decision about what becomes the defacto currency once the dollar is irrelevant.


Still wondering if I've got too much on my plate already to throw  my hat in the ring on this, though I'm pretty interested.

I did want to put in my 2 cents on the above issue, though, if I may.

Bullets. Bullets are the oft-overlooked most likely choice for an impromptu universal trade medium in a full social breakdown situation, especially one rife with zombies. They are compact and easily portable. They are small enough in both size and value individually to allow for scalable barter. They're standardized. They are shiny and clinky, which appeals somehow to our nature. And, they are universally desirable.

I have some more detailed thoughts on the matter, but I don't want to clog your thread with a small treatise on this idea. Feel free to let me know if you'd like me to elaborate, either here or via rMail, and good luck with the game, whether I end up in it or not. :)
steelsmiter
member, 1290 posts
GURPS, BESM, Fate, Indies
NO FREEFORM!
Sun 18 Jan 2015
at 09:05
  • msg #14

Re: Zombie Apocalypse with (Modified) Castle Falkenstein

Holobunny:
Still wondering if I've got too much on my plate already to throw  my hat in the ring on this, though I'm pretty interested.

Glad to hear it

quote:
I did want to put in my 2 cents on the above issue, though, if I may.

steelsmiter:
I also want to have somewhat of a collaborative decision about what becomes the defacto currency once the dollar is irrelevant.


Bullets. Bullets are the oft-overlooked most likely choice for an impromptu universal trade medium in a full social breakdown situation, especially one rife with zombies.

Yeah, I pride myself in thinking about things others rarely do. But I went the vices route and used the examples of alcohol and porn. Although something people need like bullets is certainly as important as something they want. I always thought bottle caps were kind of silly. Basically you drink a nasty radioactive drink, and you get a BUC (Basic Unit of Currency) for it. The drink wasn't worth a hill of beans, and what good is the cap? Oh sure, you can flatten it, makes it convenient for pockets. Also a lot easier to lose, and a lot more inconsequential for such a loss than bullets.

quote:
They're standardized.

To a point. If your gun is only a certain caliber, it's not wise to trade for the wrong caliber. I expand on the standard equipment rules by applying damage to specified calibers and case lengths.

quote:
I have some more detailed thoughts on the matter, but I don't want to clog your thread with a small treatise on this idea. Feel free to let me know if you'd like me to elaborate, either here or via rMail, and good luck with the game, whether I end up in it or not. :)

Well, this thread is currently a Game Proposal, so doing so would look an awful lot like adding Input and Advice :D
This message was last edited by the user at 02:09, Sun 25 Jan 2015.
steelsmiter
member, 1295 posts
GURPS, BESM, Fate, Indies
NO FREEFORM!
Sat 24 Jan 2015
at 05:31
  • msg #15

Re: Zombie Apocalypse with (Modified) Castle Falkenstein

Anywho, I'm going to need at least 4 players to run this game.
Alternate.Pseudonym
member, 80 posts
Sat 24 Jan 2015
at 06:55
  • msg #16

Re: Zombie Apocalypse with (Modified) Castle Falkenstein

I'd be interested if you're going to start at the beginning. I've always wanted to play through a zombie apocolypse happening rather than merely the aftermath.
steelsmiter
member, 1296 posts
GURPS, BESM, Fate, Indies
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Sat 24 Jan 2015
at 07:25
  • msg #17

Re: Zombie Apocalypse with (Modified) Castle Falkenstein

Well, I could possibly start the day after infections, but I'd prefer about 3 days after.
Alternate.Pseudonym
member, 81 posts
Sat 24 Jan 2015
at 08:40
  • msg #18

Re: Zombie Apocalypse with (Modified) Castle Falkenstein

Either interests me. I just like the idea of someone discovering, rather than already deep in, the changing world.
steelsmiter
member, 1297 posts
GURPS, BESM, Fate, Indies
NO FREEFORM!
Sat 24 Jan 2015
at 09:27
  • msg #19

Re: Zombie Apocalypse with (Modified) Castle Falkenstein

Aah good then :D
pouyer98
member, 21 posts
Sun 25 Jan 2015
at 01:26
  • msg #20

Re: Zombie Apocalypse with (Modified) Castle Falkenstein

I am interested in this as well.
steelsmiter
member, 1298 posts
GURPS, BESM, Fate, Indies
NO FREEFORM!
Sun 25 Jan 2015
at 09:54
  • msg #21

Re: Zombie Apocalypse with (Modified) Castle Falkenstein

Awesome. I'm not quite sure how many are confirmed or whether anyone's backed out, but I'm working on some final touches.
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