Holobunny:
Still wondering if I've got too much on my plate already to throw my hat in the ring on this, though I'm pretty interested.
Glad to hear it
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I did want to put in my 2 cents on the above issue, though, if I may.
steelsmiter:
I also want to have somewhat of a collaborative decision about what becomes the defacto currency once the dollar is irrelevant.
Bullets. Bullets are the oft-overlooked most likely choice for an impromptu universal trade medium in a full social breakdown situation, especially one rife with zombies.
Yeah, I pride myself in thinking about things others rarely do. But I went the vices route and used the examples of alcohol and porn. Although something people
need like bullets is certainly as important as something they
want. I always thought bottle caps were kind of silly. Basically you drink a nasty radioactive drink, and you get a BUC (Basic Unit of Currency) for it. The drink wasn't worth a hill of beans, and what good is the cap? Oh sure, you can flatten it, makes it convenient for pockets. Also a lot easier to lose, and a lot more inconsequential for such a loss than bullets.
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They're standardized.
To a point. If your gun is only a certain caliber, it's not wise to trade for the wrong caliber. I expand on the standard equipment rules by applying damage to specified calibers and case lengths.
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I have some more detailed thoughts on the matter, but I don't want to clog your thread with a small treatise on this idea. Feel free to let me know if you'd like me to elaborate, either here or via rMail, and good luck with the game, whether I end up in it or not. :)
Well, this thread is currently a Game Proposal, so doing so would look an awful lot like adding Input and Advice :D
This message was last edited by the user at 02:09, Sun 25 Jan 2015.