Re: Advice on Creating a Game World
Personally, I like the "modern" idea the most. It allows for intrigue and additional character complications as well as action and suspense, and it's a setting more people would be familiar with and could more easily connect to.
That and, in my opinion, the traditional Tolkien-esqe fantasy setting is a bit over-exposed. Maybe it's just the circles I walk in, but it feels like you can't throw a stone without hitting a dwarf.
What system, if any, were you planning on using? I'm interested, but only if the system is freely available, and preferably easy to learn. Were you also thinking of including mythological entities, like dragons, spirits, etc?