Re: Interest check, The bad guys.
Are you proposing a "game" where the bad guys (players) build dungeons and attempt to take over the world, and then use that information from the PbP as the plot for your table top game?
Very interesting, if that is what you are getting at (and excuse me if I'm slow to catch the point here, apologies). What system are you thinking about and what kind of in game time scale? It seems like meshing a weekly game to the machinations of a PbP villain would be difficult, time wise. If the Villain pcs ' goal is domination, then in would suggest a game loosely based on Risk or a game like it (there are many). Dungeon building.... I'd have to think on that a bit. Perhaps someone else has a good idea?